update timerlist when timerstate changes
[enigma2.git] / lib / python / Screens / LanguageSelection.py
index a0441b6d6aa49a2b389f4abc8707c22d58a2995a..399e20ec6509ad82b5056b7932ec077b7c42deb8 100644 (file)
@@ -3,23 +3,25 @@ from Screen import Screen
 from Components.MenuList import MenuList
 from Components.ActionMap import ActionMap
 from Components.Language import language
+from Components.LanguageList import *
+from Components.config import config
+
 
 class LanguageSelection(Screen):
        def __init__(self, session):
                Screen.__init__(self, session)
                
                self.list = []
-               list = language.getLanguageList()
-               for x in list:
-                       self.list.append((x, None))
-
-               self["list"] = MenuList(self.list)
+               self["list"] = LanguageList(self.list)
+               self.updateList()
                
-               self["actions"] = ActionMap(["OkCancelActions"], 
+               self["actions"] = ActionMap(["WizardActions"], 
                {
                        "ok": self.save,
-                       "cancel": self.close
-               })
+                       "back": self.close,
+                       "up": self.up,
+                       "down": self.down
+               }, -1)
                
        def save(self):
                self.run()
@@ -27,3 +29,26 @@ class LanguageSelection(Screen):
        
        def run(self):
                language.activateLanguage(self["list"].l.getCurrentSelectionIndex())
+               config.osd.language.value = self["list"].l.getCurrentSelectionIndex()
+               config.osd.language.save()
+               self.session.currentDialog.instance.setTitle(_("Language selection"))
+
+       def updateList(self):
+               self.list = []
+               if len(language.lang) == 0: # no language available => display only english
+                       self.list.append(LanguageEntryComponent("en", _("English")))
+               else:
+                       for x in language.lang:
+                               self.list.append(LanguageEntryComponent(x[2], _(x[0])))
+               
+               self["list"].l.setList(self.list)
+
+       def up(self):
+               self["list"].instance.moveSelection(self["list"].instance.moveUp)
+               self.run()
+               self.updateList()
+               
+       def down(self):
+               self["list"].instance.moveSelection(self["list"].instance.moveDown)
+               self.run()
+               self.updateList()