from screens import *
from skin import applyGUIskin
+
+def CONNECT(slot, fnc):
+ slot.get().append(fnc)
+
+def DISCONNECT(slot, fnc):
+ slot.get().remove(fnc)
+
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
# test our screens
components["$001"] = screens["testDialog"]()
-components["$002"] = screens["clockDisplay"](components["clock"])
-print "*** classes:"
-dump(screens)
-
-print "*** instances:"
-dump(components)
+#print "*** classes:"
+#dump(screens)
+#
+#print "*** instances:"
+#dump(components)
# display
def create(self, comp):
comp.createGUIScreen(self.parent)
-def runScreenTest():
- desktop = getDesktop()
-
- wnd = eWindow(desktop)
- mainwnd = wnd
- wnd.setTitle("Screen from python!")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
-
- gui = GUIOutputDevice()
- gui.parent = wnd
- gui.create(components["$002"])
-
- applyGUIskin(components["$002"], None, "clockDialog")
+class Session:
+ def __init__(self):
+ self.desktop = None
+ self.delayTimer = eTimer()
+ self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
+
+ def processDelay(self):
+ self.currentDialog.doClose()
+ if self.currentWindow != None:
+ self.currentWindow.hide()
+
+ del self.currentDialog
+ del self.currentWindow
+
+ self.open(screens["testDialog"]())
+
+ def open(self, screen):
+ self.currentDialog = screen
+ screen.session = self
+
+ if self.desktop != None:
+ self.currentWindow = wnd = eWindow(self.desktop)
+ wnd.setTitle("Screen from python!")
+ wnd.move(ePoint(300, 100))
+ wnd.resize(eSize(300, 300))
+
+ gui = GUIOutputDevice()
+ gui.parent = wnd
+ gui.create(self.currentDialog)
+
+ applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
+
+ wnd.show()
+ else:
+ self.currentWindow = None
+
+ def keyEvent(self, code):
+# print "code " + str(code)
+ if code == 32:
+ self.currentDialog.data["okbutton"]["instance"].push()
+
+ if code >= 0x30 and code <= 0x39:
+ self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+
+ def close(self):
+ self.delayTimer.start(0, 1)
- wnd.show()
+def runScreenTest():
+ session = Session()
+ session.desktop = getDesktop()
+
+ session.open(screens["clockDisplay"](components["clock"]))
+# session.open(screens["testDialog"]())
+
+ # simple reason for this helper function: we want to call the currently
+ # active "okbutton", even when we changed the dialog
+ #
+ # more complicated reason: we don't want to hold a reference.
+# def blub():
+# session.currentDialog.data["okbutton"]["instance"].push()
+# session.currentDialog["okbutton"].setText("hello!")
+#
+# tmr = eTimer()
+# CONNECT(tmr.timeout, blub)
+# tmr.start(4000, 0)
+#
+ CONNECT(keyPressedSignal(), session.keyEvent)
-# components["$002"].data["okbutton"]["instance"].push()
runMainloop()
return 0