from screens import *
from skin import applyGUIskin
+
+def CONNECT(slot, fnc):
+ slot.get().append(fnc)
+
+def DISCONNECT(slot, fnc):
+ slot.get().remove(fnc)
+
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
components = {}
# do global
-screens["global"](components)
-
-# test our screens
-components["$001"] = screens["testDialog"]()
-components["$002"] = screens["clockDisplay"](components["clock"])
-
-print "*** classes:"
-dump(screens)
-
-print "*** instances:"
-dump(components)
+doGlobal(components)
# display
def create(self, comp):
comp.createGUIScreen(self.parent)
-def runScreenTest():
- desktop = getDesktop()
-
- wnd = eWindow(desktop)
- mainwnd = wnd
- wnd.setTitle("Screen from python!")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
-
- gui = GUIOutputDevice()
- gui.parent = wnd
- gui.create(components["$002"])
+class Session:
+ def __init__(self):
+ self.desktop = None
+ self.delayTimer = eTimer()
+ self.delayTimer.timeout.get().append(self.processDelay)
+
+ self.currentDialog = None
+
+ self.dialogStack = [ ]
+
+ def processDelay(self):
+ self.currentDialog.doClose()
+ if self.currentWindow != None:
+ self.currentWindow.hide()
+
+ del self.currentDialog
+ del self.currentWindow
+
+ if len(self.dialogStack):
+ (self.currentDialog, self.currentWindow) = self.dialogStack.pop()
+ self.currentWindow.show()
+
+ def open(self, screen):
+ if self.currentDialog:
+ self.dialogStack.append((self.currentDialog, self.currentWindow))
+ self.currentWindow.hide()
+
+ self.currentDialog = screen
+ screen.session = self
+
+ if self.desktop != None:
+ self.currentWindow = wnd = eWindow(self.desktop)
+# wnd.setTitle("Screen from python!")
+# wnd.move(ePoint(300, 100))
+# wnd.resize(eSize(300, 300))
+
+ gui = GUIOutputDevice()
+ gui.parent = wnd
+ gui.create(self.currentDialog)
+
+ applyGUIskin(self.currentDialog, wnd, None, screen.__class__.__name__)
+
+ wnd.show()
+ else:
+ self.currentWindow = None
+
+ def keyEvent(self, code):
+# print "code " + str(code)
+ if code == 32:
+ self.currentDialog.data["okbutton"]["instance"].push()
+
+ if code == 33:
+ self.currentDialog.data["channelSwitcher"]["instance"].push()
+
+ if code >= 0x30 and code <= 0x39:
+ try:
+ self.currentDialog.data["menu"]["instance"].moveSelection(code - 0x31)
+ except:
+ self.currentDialog.data["list"]["instance"].moveSelection(code - 0x31)
+
+ def close(self):
+ self.delayTimer.start(0, 1)
- applyGUIskin(components["$002"], None, "clockDialog")
+def runScreenTest():
+ session = Session()
+ session.desktop = getDesktop()
+
+ session.open(infoBar())
- wnd.show()
+ CONNECT(keyPressedSignal(), session.keyEvent)
-# components["$002"].data["okbutton"]["instance"].push()
runMainloop()
return 0