extern eApplication* eApp;
+ /* TODO: remove these inlines. */
static inline bool operator<( const timeval &t1, const timeval &t2 )
{
return t1.tv_sec < t2.tv_sec || (t1.tv_sec == t2.tv_sec && t1.tv_usec < t2.tv_usec);
return t1;
}
-static inline timeval timeout_timeval ( const timeval & orig )
+static inline int timeval_to_usec(const timeval &t1)
{
- timeval now;
- gettimeofday(&now,0);
-
- return orig-now;
-}
-
-static inline long timeout_usec ( const timeval & orig )
-{
- timeval now;
- gettimeofday(&now,0);
-
- return (orig-now).tv_sec*1000000 + (orig-now).tv_usec;
+ return t1.tv_sec*1000000 + t1.tv_usec;
}
class eMainloop;
void setRequested(int req) { requested=req; }
};
- // ... und Timer
-/**
- * \brief Gives a callback after a specified timeout.
- *
- * This class emits the signal \c eTimer::timeout after the specified timeout.
- */
-class eTimer
-{
- eMainloop &context;
- timeval nextActivation;
- long interval;
- bool bSingleShot;
- bool bActive;
-public:
- /**
- * \brief Constructs a timer.
- *
- * The timer is not yet active, it has to be started with \c start.
- * \param context The thread from which the signal should be emitted.
- */
- eTimer(eMainloop *context): context(*context), bActive(false) { }
- ~eTimer() { if (bActive) stop(); }
-
- PSignal0<void> timeout;
- void activate();
-
- bool isActive() { return bActive; }
- timeval &getNextActivation() { return nextActivation; }
-
- void start(long msec, bool singleShot=false);
- void stop();
- void changeInterval(long msek);
- bool operator<(const eTimer& t) const { return nextActivation < t.nextActivation; }
-};
+class eTimer;
// werden in einer mainloop verarbeitet
class eMainloop
{
+ friend class eTimer;
+ friend class eSocketNotifier;
std::map<int, eSocketNotifier*> notifiers;
- ePtrList<eTimer> TimerList;
+ ePtrList<eTimer> m_timer_list;
bool app_exit_loop;
bool app_quit_now;
int loop_level;
void processOneEvent();
int retval;
+ int timer_offset;
+ pthread_mutex_t recalcLock;
public:
- eMainloop():app_quit_now(0),loop_level(0),retval(0){ }
+ void addTimeOffset(int offset);
void addSocketNotifier(eSocketNotifier *sn);
void removeSocketNotifier(eSocketNotifier *sn);
- void addTimer(eTimer* e) { TimerList.push_back(e); TimerList.sort(); }
- void removeTimer(eTimer* e) { TimerList.remove(e); }
+ void addTimer(eTimer* e);
+ void removeTimer(eTimer* e);
+ static ePtrList<eMainloop> existing_loops;
+ eMainloop()
+ :app_quit_now(0),loop_level(0),retval(0),timer_offset(0)
+ {
+ existing_loops.push_back(this);
+ pthread_mutex_init(&recalcLock, 0);
+ }
+ ~eMainloop()
+ {
+ existing_loops.remove(this);
+ pthread_mutex_destroy(&recalcLock);
+ }
int looplevel() { return loop_level; }
-
+
+ /* OBSOLETE. DONT USE. */
int exec(); // recursive enter the loop
void quit(int ret=0); // leave all pending loops (recursive leave())
void enter_loop();
eApp = 0;
}
};
+
+ // ... und Timer
+/**
+ * \brief Gives a callback after a specified timeout.
+ *
+ * This class emits the signal \c eTimer::timeout after the specified timeout.
+ */
+class eTimer
+{
+ friend class eMainloop;
+ eMainloop &context;
+ timeval nextActivation;
+ long interval;
+ bool bSingleShot;
+ bool bActive;
+public:
+ /**
+ * \brief Constructs a timer.
+ *
+ * The timer is not yet active, it has to be started with \c start.
+ * \param context The thread from which the signal should be emitted.
+ */
+ eTimer(eMainloop *context=eApp): context(*context), bActive(false) { }
+ ~eTimer() { if (bActive) stop(); }
+
+ PSignal0<void> timeout;
+ void activate();
+
+ bool isActive() { return bActive; }
+ timeval &getNextActivation() { return nextActivation; }
+
+ void start(long msec, bool b=false);
+ void stop();
+ void changeInterval(long msek);
+ bool operator<(const eTimer& t) const { return nextActivation < t.nextActivation; }
+ void startLongTimer( int seconds );
+ void addTimeOffset(int);
+};
#endif