commit missing code for pixmaps in mainmenu
[enigma2.git] / lib / python / Screens / Menu.py
index e3e3a0a5c6e40441a80a344b8ae2feb33572f307..00f16722f4056113b9fe964cf28ee92a4128236c 100644 (file)
@@ -1,33 +1,23 @@
-from Screen import *
-from Components.MenuList import MenuList
+from Screen import Screen
+from Components.Sources.List import List
 from Components.ActionMap import ActionMap
 from Components.Header import Header
-from Components.Button import Button
 from Components.Label import Label
-from Components.ProgressBar import ProgressBar
 from Components.config import configfile
+from Components.Sources.Clock import Clock
+from Components.PluginComponent import plugins
 
 from Tools.Directories import resolveFilename, SCOPE_SKIN
 
-from enigma import quitMainloop
-
 import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
-from skin import elementsWithTag
 
-from Screens.Setup import *
+from Screens.Setup import Setup, getSetupTitle
 
 from Tools import XMLTools
 
-# some screens
-def doGlobal(screen):
-       screen["clock"] = Clock()
-
-
 #              <item text="TV-Mode">self.setModeTV()</item>
 #              <item text="Radio-Mode">self.setModeRadio()</item>
 #              <item text="File-Mode">self.setModeFile()</item>
-#              <item text="Scart">self.openDialog(ScartLoopThrough)</item>
 #                      <item text="Sleep Timer"></item>
 
 
@@ -36,17 +26,6 @@ menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
 mdom = xml.dom.minidom.parseString(menufile.read())
 menufile.close()
 
-
-def getValbyAttr(x, attr):
-       for p in range(x.attributes.length):
-               a = x.attributes.item(p)
-               attrib = str(a.name)
-               value = str(a.value)
-               if attrib == attr:
-                       return value
-                       
-       return ""
-
 class boundFunction:
        def __init__(self, fnc, *args):
                self.fnc = fnc
@@ -73,8 +52,40 @@ class MenuUpdater:
                return self.updatedMenuItems[id]
        
 menuupdater = MenuUpdater()
-               
+
+class MenuSummary(Screen):
+       skin = """
+       <screen position="0,0" size="132,64">
+               <widget name="MenuTitle" position="6,4" size="120,21" font="Regular;18" />
+               <widget name="MenuEntry" position="6,25" size="120,21" font="Regular;16" />
+               <widget source="CurrentTime" render="Label" position="56,46" size="82,18" font="Regular;16" >
+                       <convert type="ClockToText">WithSeconds</convert>
+               </widget>
+       </screen>"""
+
+       def __init__(self, session, parent):
+               Screen.__init__(self, session)
+               self["MenuTitle"] = Label(parent.menu_title)
+               self["MenuEntry"] = Label("")
+               self["CurrentTime"] = Clock()
+               self.parent = parent
+               self.onShow.append(self.addWatcher)
+               self.onHide.append(self.removeWatcher)
+       
+       def addWatcher(self):
+               self.parent["menu"].onSelectionChanged.append(self.selectionChanged)
+               self.selectionChanged()
+       
+       def removeWatcher(self):
+               self.parent["menu"].onSelectionChanged.remove(self.selectionChanged)
+
+       def selectionChanged(self):
+               self["MenuEntry"].setText(self.parent["menu"].getCurrent()[0])
+
 class Menu(Screen):
+
+       ALLOW_SUSPEND = True
+
        def okbuttonClick(self):
                print "okbuttonClick"
                selection = self["menu"].getCurrent()
@@ -82,7 +93,7 @@ class Menu(Screen):
 
        def execText(self, text):
                exec text
-               
+
        def runScreen(self, arg):
                # arg[0] is the module (as string)
                # arg[1] is Screen inside this module 
@@ -90,81 +101,85 @@ class Menu(Screen):
                #        string (as we want to reference 
                #        stuff which is just imported)
                # FIXME. somehow
-               print arg
                if arg[0] != "":
                        exec "from " + arg[0] + " import *"
-                       
+
                self.openDialog(*eval(arg[1]))
 
-       def nothing(self):                                                                                                                                      #dummy
+       def nothing(self): #dummy
                pass
 
        def openDialog(self, *dialog):                          # in every layer needed
-               self.session.open(*dialog)
+               self.session.openWithCallback(self.menuClosed, *dialog)
 
        def openSetup(self, dialog):
                self.session.openWithCallback(self.menuClosed, Setup, dialog)
 
        def addMenu(self, destList, node):
-               MenuTitle = _(getValbyAttr(node, "text"))
-               if MenuTitle != "":                                                                                                                                     #check for title
-                       x = getValbyAttr(node, "flushConfigOnClose")
-                       if x == "1":
-                               a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
-                       else:
-                               a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
-                       #TODO add check if !empty(node.childNodes)
-                       destList.append((MenuTitle, a))
+               MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+               entryID = node.getAttribute("entryID") or "undefined"
+               x = node.getAttribute("flushConfigOnClose")
+               if x:
+                       a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+               else:
+                       a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
+               #TODO add check if !empty(node.childNodes)
+               destList.append((MenuTitle, a, entryID))
 
        def menuClosedWithConfigFlush(self, *res):
                configfile.save()
-               self.menuClosed(res)
+               self.menuClosed(*res)
 
        def menuClosed(self, *res):
                if len(res) and res[0]:
                        self.close(True)
 
        def addItem(self, destList, node):
-               ItemText = _(getValbyAttr(node, "text"))
-               if ItemText != "":                                                                                                                                      #check for name
-                       for x in node.childNodes:
-                               if x.nodeType != xml.dom.minidom.Element.nodeType:
-                                       continue
-                               elif x.tagName == 'screen':
-                                       module = getValbyAttr(x, "module")
-                                       screen = getValbyAttr(x, "screen")
-
-                                       if len(screen) == 0:
-                                               screen = module
-
-                                       if module != "":
-                                               module = "Screens." + module
-                                       
-                                       # check for arguments. they will be appended to the 
-                                       # openDialog call
-                                       args = XMLTools.mergeText(x.childNodes)
-                                       screen += ", " + args
-                                       
-                                       destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
-                                       return
-                               elif x.tagName == 'code':
-                                       destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
-                                       return
-                               elif x.tagName == 'setup':
-                                       id = getValbyAttr(x, "id")
-                                       destList.append((ItemText, boundFunction(self.openSetup, id)))
-                                       return
-                       
-                       destList.append((ItemText,self.nothing))
+               item_text = node.getAttribute("text").encode("UTF-8")
+               entryID = node.getAttribute("entryID") or "undefined"
+               for x in node.childNodes:
+                       if x.nodeType != xml.dom.minidom.Element.nodeType:
+                               continue
+                       elif x.tagName == 'screen':
+                               module = x.getAttribute("module") or None
+                               screen = x.getAttribute("screen") or None
+
+                               if screen is None:
+                                       screen = module
+
+                               print module, screen
+                               if module:
+                                       module = "Screens." + module
+                               else:
+                                       module = ""
+
+                               # check for arguments. they will be appended to the
+                               # openDialog call
+                               args = XMLTools.mergeText(x.childNodes)
+                               screen += ", " + args
+
+                               destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID))
+                               return
+                       elif x.tagName == 'code':
+                               destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID))
+                               return
+                       elif x.tagName == 'setup':
+                               id = x.getAttribute("id")
+                               if item_text == "":
+                                       item_text = _(getSetupTitle(id)) + "..."
+                               else:
+                                       item_text = _(item_text)
+                               destList.append((item_text, boundFunction(self.openSetup, id), entryID))
+                               return
+               destList.append((item_text, self.nothing, entryID))
 
 
        def __init__(self, session, parent, childNode):
                Screen.__init__(self, session)
                
                list = []
-               menuID = ""
-
-               menuID = -1
+               
+               menuID = None
                for x in childNode:                                             #walk through the actual nodelist
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                            continue
@@ -175,18 +190,30 @@ class Menu(Screen):
                                self.addMenu(list, x)
                                count += 1
                        elif x.tagName == "id":
-                               menuID = getValbyAttr(x, "val")
+                               menuID = x.getAttribute("val")
                                count = 0
-                       if menuID != -1:
+
+                       if menuID is not None:
+                               # menuupdater?
                                if menuupdater.updatedMenuAvailable(menuID):
                                        for x in menuupdater.getUpdatedMenu(menuID):
                                                if x[1] == count:
                                                        list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
                                                        count += 1
 
+               if menuID is not None:
+                       # plugins
+                       for l in plugins.getPluginsForMenu(menuID):
+                               list.append((l[0], boundFunction(l[1], self.session)))
+
+               # for the skin: first try a menu_<menuID>, then Menu
+               self.skinName = [ ]
+               if menuID is not None:
+                       self.skinName.append("menu_" + menuID)
+               self.skinName.append("Menu")
+
+               self["menu"] = List(list)
 
-               self["menu"] = MenuList(list)   
-                                                       
                self["actions"] = ActionMap(["OkCancelActions", "MenuActions"], 
                        {
                                "ok": self.okbuttonClick,
@@ -194,10 +221,11 @@ class Menu(Screen):
                                "menu": self.closeRecursive
                        })
                
-               a = getValbyAttr(parent, "title")
-               if a == "":                                                                                                             #if empty use name
-                       a = _(getValbyAttr(parent, "text"))
+               a = parent.getAttribute("title").encode("UTF-8") or None
+               if a is None:
+                       a = _(parent.getAttribute("text").encode("UTF-8"))
                self["title"] = Header(a)
+               self.menu_title = a
 
        def closeNonRecursive(self):
                self.close(False)
@@ -205,27 +233,12 @@ class Menu(Screen):
        def closeRecursive(self):
                self.close(True)
 
+       def createSummary(self):
+               return MenuSummary
+
 class MainMenu(Menu):
        #add file load functions for the xml-file
        
        def __init__(self, *x):
-               Menu.__init__(self, *x)
                self.skinName = "Menu"
-
-       def openDialog(self, dialog):
-               self.session.open(dialog)
-
-       def openSetup(self, dialog):
-               self.session.open(Setup, dialog)
-
-       def setModeTV(self):
-               print "set Mode to TV"
-               pass
-
-       def setModeRadio(self):
-               print "set Mode to Radio"
-               pass
-
-       def setModeFile(self):
-               print "set Mode to File"
-               pass
+               Menu.__init__(self, *x)