-from Screen import *
-from Components.MenuList import MenuList
+from Screen import Screen
+from Components.Sources.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
from Components.config import configfile
+from Components.Sources.Clock import Clock
+from Components.PluginComponent import plugins
from Tools.Directories import resolveFilename, SCOPE_SKIN
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
-from Screens.Setup import *
+from Screens.Setup import Setup, getSetupTitle
from Tools import XMLTools
-# some screens
-def doGlobal(screen):
- screen["clock"] = Clock()
-
-
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
-
-def getValbyAttr(x, attr):
- for p in range(x.attributes.length):
- a = x.attributes.item(p)
- attrib = str(a.name)
- value = str(a.value)
- if attrib == attr:
- return value
-
- return ""
-
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
return self.updatedMenuItems[id]
menuupdater = MenuUpdater()
-
+
+class MenuSummary(Screen):
+ skin = """
+ <screen position="0,0" size="132,64">
+ <widget name="MenuTitle" position="6,4" size="120,21" font="Regular;18" />
+ <widget name="MenuEntry" position="6,25" size="120,21" font="Regular;16" />
+ <widget source="CurrentTime" render="Label" position="56,46" size="82,18" font="Regular;16" >
+ <convert type="ClockToText">WithSeconds</convert>
+ </widget>
+ </screen>"""
+
+ def __init__(self, session, parent):
+ Screen.__init__(self, session)
+ self["MenuTitle"] = Label(parent.menu_title)
+ self["MenuEntry"] = Label("")
+ self["CurrentTime"] = Clock()
+ self.parent = parent
+ self.onShow.append(self.addWatcher)
+ self.onHide.append(self.removeWatcher)
+
+ def addWatcher(self):
+ self.parent["menu"].onSelectionChanged.append(self.selectionChanged)
+ self.selectionChanged()
+
+ def removeWatcher(self):
+ self.parent["menu"].onSelectionChanged.remove(self.selectionChanged)
+
+ def selectionChanged(self):
+ self["MenuEntry"].setText(self.parent["menu"].getCurrent()[0])
+
class Menu(Screen):
+
+ ALLOW_SUSPEND = True
+
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
def execText(self, text):
exec text
-
+
def runScreen(self, arg):
# arg[0] is the module (as string)
# arg[1] is Screen inside this module
# string (as we want to reference
# stuff which is just imported)
# FIXME. somehow
- print arg
if arg[0] != "":
exec "from " + arg[0] + " import *"
-
+
self.openDialog(*eval(arg[1]))
def nothing(self): #dummy
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
- MenuTitle = _(getValbyAttr(node, "text"))
- if MenuTitle != "": #check for title
- x = getValbyAttr(node, "flushConfigOnClose")
- if x == "1":
- a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
- else:
- a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
- #TODO add check if !empty(node.childNodes)
- destList.append((MenuTitle, a))
+ MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+ x = node.getAttribute("flushConfigOnClose")
+ if x:
+ a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+ else:
+ a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
+ #TODO add check if !empty(node.childNodes)
+ destList.append((MenuTitle, a))
def menuClosedWithConfigFlush(self, *res):
configfile.save()
- self.menuClosed(res)
+ self.menuClosed(*res)
def menuClosed(self, *res):
if len(res) and res[0]:
self.close(True)
def addItem(self, destList, node):
- ItemText = _(getValbyAttr(node, "text"))
- if ItemText != "": #check for name
- for x in node.childNodes:
- if x.nodeType != xml.dom.minidom.Element.nodeType:
- continue
- elif x.tagName == 'screen':
- module = getValbyAttr(x, "module")
- screen = getValbyAttr(x, "screen")
-
- if len(screen) == 0:
- screen = module
-
- if module != "":
- module = "Screens." + module
-
- # check for arguments. they will be appended to the
- # openDialog call
- args = XMLTools.mergeText(x.childNodes)
- screen += ", " + args
+ item_text = node.getAttribute("text").encode("UTF-8")
+ for x in node.childNodes:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'screen':
+ module = x.getAttribute("module") or None
+ screen = x.getAttribute("screen") or None
+
+ if screen is None:
+ screen = module
+
+ print module, screen
+ if module:
+ module = "Screens." + module
+ else:
+ module = ""
+
+ # check for arguments. they will be appended to the
+ # openDialog call
+ args = XMLTools.mergeText(x.childNodes)
+ screen += ", " + args
- destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
- return
- elif x.tagName == 'code':
- destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
- return
- elif x.tagName == 'setup':
- id = getValbyAttr(x, "id")
- destList.append((ItemText, boundFunction(self.openSetup, id)))
- return
-
- destList.append((ItemText,self.nothing))
+ destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen))))
+ return
+ elif x.tagName == 'code':
+ destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+ return
+ elif x.tagName == 'setup':
+ id = x.getAttribute("id")
+ if item_text == "":
+ item_text = _(getSetupTitle(id)) + "..."
+ else:
+ item_text = _(item_text)
+ destList.append((item_text, boundFunction(self.openSetup, id)))
+ return
+
+ destList.append((item_text,self.nothing))
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
- menuID = ""
-
- menuID = -1
+
+ menuID = None
for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
self.addMenu(list, x)
count += 1
elif x.tagName == "id":
- menuID = getValbyAttr(x, "val")
+ menuID = x.getAttribute("val")
count = 0
- if menuID != -1:
+
+ if menuID is not None:
+ # menuupdater?
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
count += 1
+ if menuID is not None:
+ # plugins
+ for l in plugins.getPluginsForMenu(menuID):
+ list.append((l[0], boundFunction(l[1], self.session)))
self["menu"] = MenuList(list)
"menu": self.closeRecursive
})
- a = getValbyAttr(parent, "title")
- if a == "": #if empty use name
- a = _(getValbyAttr(parent, "text"))
+ a = parent.getAttribute("title").encode("UTF-8") or None
+ if a is None:
+ a = _(parent.getAttribute("text").encode("UTF-8"))
self["title"] = Header(a)
+ self.menu_title = a
def closeNonRecursive(self):
self.close(False)
def closeRecursive(self):
self.close(True)
+ def createSummary(self):
+ return MenuSummary
+
class MainMenu(Menu):
#add file load functions for the xml-file