from GUIComponent import *
from VariableText import *
+from VariableValue import *
-from enigma import pNavigation
-from enigma import eLabel
+from enigma import iPlayableService
+from enigma import eLabel, eSlider, eTimer
class PerServiceDisplay(GUIComponent, VariableText):
"""Mixin for building components which display something which changes on navigation events, for example "service name" """
self.eventmap = eventmap
self.navcore = navcore
self.navcore.event.append(self.event)
-
+ self.poll_timer = eTimer()
+ self.poll_timer.timeout.get().append(self.poll)
+
# start with stopped state, so simulate that
- self.event(pNavigation.evStopService)
+ self.event(iPlayableService.evEnd)
def event(self, ev):
# loop up if we need to handle this event
g = eLabel(parent)
return g
+ def enablePolling(self, interval=60000):
+ if interval:
+ self.poll_timer.start(interval)
+ else:
+ self.poll_timer.stop()
+
+ def disablePolling(self):
+ self.enablePolling(interval=0)
+
+ def poll(self):
+ pass
+
+class PerServiceDisplayProgress(GUIComponent, VariableValue, PerServiceDisplay):
+ def __init__(self, navcore, eventmap):
+ GUIComponent.__init__(self)
+ VariableValue.__init__(self)
+ self.eventmap = eventmap
+ self.navcore = navcore
+ self.navcore.event.append(self.event)
+
+ # start with stopped state, so simulate that
+ self.event(iPlayableService.evEnd)
+
+
+ def createWidget(self, parent):
+ # by default, we use a label to display our data.
+ self.g = eSlider(parent)
+ return self.g