+ return True
+
+ def move(self, x, y = None):
+ # we assume, that x is already an ePoint
+ if y is None:
+ self.instance.move(x)
+ else:
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def resize(self, size):
+ self.instance.resize(size)
+
+ def setZPosition(self, z):
+ self.instance.setZPosition(z)
+
+ def show(self):
+ old = self.__visible
+ self.__visible = 1
+ if self.instance is not None:
+ self.instance.show()
+ if old != self.__visible:
+ for fnc in self.onVisibilityChange:
+ fnc(True)
+
+ def hide(self):
+ old = self.__visible
+ self.__visible = 0
+ if self.instance is not None:
+ self.instance.hide()
+ if old != self.__visible:
+ for fnc in self.onVisibilityChange:
+ fnc(False)
+
+ def getVisible(self):
+ return self.__visible
+
+ def setVisible(self, visible):
+ if visible:
+ self.show()
+ else:
+ self.hide()
+
+ visible = property(getVisible, setVisible)
+
+ def setPosition(self, x, y):
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def getPosition(self):
+ p = self.instance.position()
+ return (p.x(), p.y())
+
+ position = property(getPosition, setPosition)
+
+ # default implementation for only one widget per component
+ # feel free to override!
+ def GUIcreate(self, parent):
+ self.instance = self.createWidget(parent)
+ self.postWidgetCreate(self.instance)
+
+ def GUIdelete(self):
+ self.preWidgetRemove(self.instance)
+ self.instance = None
+
+ # default for argumentless widget constructor
+ def createWidget(self, parent):
+ return self.GUI_WIDGET(parent)
+
+ def postWidgetCreate(self, instance):
+ pass
+
+ def preWidgetRemove(self, instance):
+ pass