add destroy() for Components to fix bug #52
[enigma2.git] / lib / python / Components / PerServiceDisplay.py
index eab1e08618cb4ff7bd430187df4e557b97868101..821f6d165bc2a070a271761e59de42dd0948b5a2 100644 (file)
@@ -1,21 +1,24 @@
 from GUIComponent import *
 from VariableText import *
+from VariableValue import *
 
-from enigma import pNavigation
-from enigma import eLabel
+from enigma import iPlayableService
+from enigma import eLabel, eSlider, eTimer
 
-class PerServiceDisplay(GUIComponent, VariableText):
-       """Mixin for building components which display something which changes on navigation events, for example "service name" """
-       
+class PerServiceBase(GUIComponent):
        def __init__(self, navcore, eventmap):
                GUIComponent.__init__(self)
-               VariableText.__init__(self)
                self.eventmap = eventmap
                self.navcore = navcore
                self.navcore.event.append(self.event)
-
+               self.poll_timer = eTimer()
+               self.poll_timer.timeout.get().append(self.poll)
+               
                # start with stopped state, so simulate that
-               self.event(pNavigation.evStopService)
+               self.event(iPlayableService.evEnd)
+
+       def destroy(self):
+               self.navcore.event.remove(self.event)
 
        def event(self, ev):
                # loop up if we need to handle this event
@@ -23,8 +26,41 @@ class PerServiceDisplay(GUIComponent, VariableText):
                        # call handler
                        self.eventmap[ev]()
        
+       def enablePolling(self, interval=60000):
+               if interval:
+                       self.poll_timer.start(interval)
+               else:
+                       self.poll_timer.stop()
+       
+       def disablePolling(self):
+               self.enablePolling(interval=0)
+
+       def poll(self):
+               pass
+
+class PerServiceDisplay(PerServiceBase, VariableText):
+       """Mixin for building components which display something which changes on navigation events, for example "service name" """
+       def __init__(self, navcore, eventmap):
+               VariableText.__init__(self)
+               PerServiceBase.__init__(self, navcore, eventmap)
+
        def createWidget(self, parent):
                # by default, we use a label to display our data.
                g = eLabel(parent)
                return g
 
+class PerServiceDisplayProgress(GUIComponent, VariableValue, PerServiceBase):
+       def __init__(self, navcore, eventmap):
+               GUIComponent.__init__(self)
+               VariableValue.__init__(self)
+               self.eventmap = eventmap
+               self.navcore = navcore
+               self.navcore.event.append(self.event)
+
+               # start with stopped state, so simulate that
+               self.event(iPlayableService.evEnd)
+
+       def createWidget(self, parent):
+               # by default, we use a label to display our data.
+               self.g = eSlider(parent)
+               return self.g