ignore show requests when no instance available yet
[enigma2.git] / lib / python / Screens / Screen.py
index d4b3d729e32ac11ceb2de790d7d40a291c2429d1..46b94fd4f0074e893bee14200a4e2110179c5412 100644 (file)
@@ -1,50 +1,69 @@
 from Components.HTMLSkin import *
 from Components.GUISkin import *
+from Components.Sources.Source import Source
 
 import sys
 
 class Screen(dict, HTMLSkin, GUISkin):
-       """ bla """
+
+       ALLOW_SUSPEND = False
 
        def __init__(self, session):
                self.skinName = self.__class__.__name__
                self.session = session
                GUISkin.__init__(self)
-               
+
                self.onClose = [ ]
+               self.onFirstExecBegin = [ ]
                self.onExecBegin = [ ]
                self.onShown = [ ]
-               
+
                self.onShow = [ ]
                self.onHide = [ ]
-               
+
                self.execing = False
                self.shown = False
-               
+
+               self.renderer = [ ]
+
                # in order to support screens *without* a help,
                # we need the list in every screen. how ironic.
                self.helpList = [ ]
-               
+
+               self.close_on_next_exec = None
+
+               # stand alone screens (for example web screens)
+               # don't care about having or not having focus.
+               self.stand_alone = False
+
        def execBegin(self):
                self.active_components = [ ]
-               for x in self.onExecBegin:
-                       x()
-                       if self.session.current_dialog != self:
-                               return
+               if self.close_on_next_exec is not None:
+                       tmp = self.close_on_next_exec
+                       self.close_on_next_exec = None
+                       self.execing = True
+                       self.close(tmp)
+               else:
+                       single = self.onFirstExecBegin
+                       self.onFirstExecBegin = []
+                       for x in self.onExecBegin + single:
+                               x()
+                               if not self.stand_alone and self.session.current_dialog != self:
+                                       return
 
-#              assert self.session == None, "a screen can only exec once per time"
-#              self.session = session
+#                      assert self.session == None, "a screen can only exec once per time"
+#                      self.session = session
 
-               for (name, val) in self.items():
-                       val.execBegin()
-                       if self.session.current_dialog != self:
-                               return
-                       self.active_components.append(val)
+                       for val in self.values() + self.renderer:
+                               val.execBegin()
+                               if not self.stand_alone and self.session.current_dialog != self:
+                                       return
+                               self.active_components.append(val)
 
-               self.execing = True
+                       self.execing = True
        
-               for x in self.onShown:
-                       x()
+                       for x in self.onShown:
+                               x()
        
        def execEnd(self):
 #              for (name, val) in self.items():
@@ -64,39 +83,57 @@ class Screen(dict, HTMLSkin, GUISkin):
                # fixup circular references
                del self.helpList
                GUISkin.close(self)
+
+               # first disconnect all render from their sources.
+               # we might split this out into a "unskin"-call,
+               # but currently we destroy the screen afterwards
+               # anyway.
+               for val in self.renderer:
+                       val.disconnectAll()  # disconnected converter/sources and probably destroy them
                
                del self.session
                for (name, val) in self.items():
                        val.destroy()
                        del self[name]
                
+               for val in self.renderer:
+                       val.destroy()
+               
+               self.renderer = [ ]
+               
                # really delete all elements now
                self.__dict__.clear()
        
        def close(self, *retval):
-               self.session.close(*retval)
+               if not self.execing:
+                       self.close_on_next_exec = retval
+               else:
+                       self.session.close(self, *retval)
 
        def setFocus(self, o):
                self.instance.setFocus(o.instance)
 
        def show(self):
-               if self.shown:
+               if self.shown or not self.instance:
                        return
                self.shown = True
                self.instance.show()
                for x in self.onShow:
                        x()
-               for (name, val) in self.items():
-                       if isinstance(val, GUIComponent):
+               for val in self.values() + self.renderer:
+                       if isinstance(val, GUIComponent) or isinstance(val, Source):
                                val.onShow()
 
        def hide(self):
-               if not self.shown:
+               if not self.shown or not self.instance:
                        return
                self.shown = False
                self.instance.hide()
                for x in self.onHide:
                        x()
-               for (name, val) in self.items():
-                       if isinstance(val, GUIComponent):
+               for val in self.values() + self.renderer:
+                       if isinstance(val, GUIComponent) or isinstance(val, Source):
                                val.onHide()
+
+       def __repr__(self):
+               return str(type(self))