from Screen import Screen
from Components.Sources.List import List
-from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
from Components.Sources.StaticText import StaticText
from Components.config import configfile
from Components.PluginComponent import plugins
+from Components.config import config
+from Components.SystemInfo import SystemInfo
from Tools.Directories import resolveFilename, SCOPE_SKIN
def __init__(self):
self.updatedMenuItems = {}
- def addMenuItem(self, id, pos, text, module, screen):
+ def addMenuItem(self, id, pos, text, module, screen, weight):
if not self.updatedMenuAvailable(id):
self.updatedMenuItems[id] = []
- self.updatedMenuItems[id].append([text, pos, module, screen])
+ self.updatedMenuItems[id].append([text, pos, module, screen, weight])
- def delMenuItem(self, id, pos, text, module, screen):
- self.updatedMenuItems[id].remove([text, pos, module, screen])
+ def delMenuItem(self, id, pos, text, module, screen, weight):
+ self.updatedMenuItems[id].remove([text, pos, module, screen, weight])
def updatedMenuAvailable(self, id):
return self.updatedMenuItems.has_key(id)
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
- selection[1]()
+ if selection is not None:
+ selection[1]()
def execText(self, text):
exec text
self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
+ requires = node.getAttribute("requires")
+ if requires and not SystemInfo.get(requires, False):
+ return
MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
entryID = node.getAttribute("entryID") or "undefined"
+ weight = node.getAttribute("weight") or 50
x = node.getAttribute("flushConfigOnClose")
if x:
a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
else:
a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
- destList.append((MenuTitle, a, entryID))
+ destList.append((MenuTitle, a, entryID, weight))
def menuClosedWithConfigFlush(self, *res):
configfile.save()
self.close(True)
def addItem(self, destList, node):
+ requires = node.getAttribute("requires")
+ if requires and not SystemInfo.get(requires, False):
+ return
item_text = node.getAttribute("text").encode("UTF-8")
entryID = node.getAttribute("entryID") or "undefined"
+ weight = node.getAttribute("weight") or 50
for x in node.childNodes:
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
args = XMLTools.mergeText(x.childNodes)
screen += ", " + args
- destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID))
+ destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen)), entryID, weight))
return
elif x.tagName == 'code':
- destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID))
+ destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes)), entryID, weight))
return
elif x.tagName == 'setup':
id = x.getAttribute("id")
item_text = _(getSetupTitle(id)) + "..."
else:
item_text = _(item_text)
- destList.append((item_text, boundFunction(self.openSetup, id), entryID))
+ destList.append((item_text, boundFunction(self.openSetup, id), entryID, weight))
return
- destList.append((item_text, self.nothing, entryID))
+ destList.append((item_text, self.nothing, entryID, weight))
def __init__(self, session, parent, childNode):
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
- self.addItem(list, x)
- count += 1
+ item_level = int(x.getAttribute("level") or "0")
+
+ if item_level <= config.usage.setup_level.index:
+ self.addItem(list, x)
+ count += 1
elif x.tagName == 'menu':
self.addMenu(list, x)
count += 1
if menuupdater.updatedMenuAvailable(menuID):
for x in menuupdater.getUpdatedMenu(menuID):
if x[1] == count:
- list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
+ list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", ")), x[4]))
count += 1
if menuID is not None:
# plugins
for l in plugins.getPluginsForMenu(menuID):
- list.append((l[0], boundFunction(l[1], self.session)))
+ # check if a plugin overrides an existing menu
+ plugin_menuid = l[2]
+ for x in list:
+ if x[2] == plugin_menuid:
+ list.remove(x)
+ break
+ list.append((l[0], boundFunction(l[1], self.session), l[2], l[3] or 50))
# for the skin: first try a menu_<menuID>, then Menu
self.skinName = [ ]
self.skinName.append("menu_" + menuID)
self.skinName.append("Menu")
+ # Sort by Weight
+ list.sort(key=lambda x: int(x[3]))
+
self["menu"] = List(list)
- self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
+ self["actions"] = NumberActionMap(["OkCancelActions", "MenuActions", "NumberActions"],
{
"ok": self.okbuttonClick,
"cancel": self.closeNonRecursive,
- "menu": self.closeRecursive
+ "menu": self.closeRecursive,
+ "1": self.keyNumberGlobal,
+ "2": self.keyNumberGlobal,
+ "3": self.keyNumberGlobal,
+ "4": self.keyNumberGlobal,
+ "5": self.keyNumberGlobal,
+ "6": self.keyNumberGlobal,
+ "7": self.keyNumberGlobal,
+ "8": self.keyNumberGlobal,
+ "9": self.keyNumberGlobal
})
-
+
a = parent.getAttribute("title").encode("UTF-8") or None
+ a = a and _(a)
if a is None:
a = _(parent.getAttribute("text").encode("UTF-8"))
self["title"] = StaticText(a)
self.menu_title = a
+ def keyNumberGlobal(self, number):
+ print "menu keyNumber:", number
+ # Calculate index
+ number -= 1
+
+ if len(self["menu"].list) > number:
+ self["menu"].setIndex(number)
+ self.okbuttonClick()
+
def closeNonRecursive(self):
self.close(False)