bSingleShot = singleShot;
interval = msek;
gettimeofday(&nextActivation, 0);
- nextActivation.tv_sec -= context.getTimerOffset();
- nextActivation += (msek<0 ? 0 : msek);
// eDebug("this = %p\nnow sec = %d, usec = %d\nadd %d msec", this, nextActivation.tv_sec, nextActivation.tv_usec, msek);
+ nextActivation += (msek<0 ? 0 : msek);
// eDebug("next Activation sec = %d, usec = %d", nextActivation.tv_sec, nextActivation.tv_usec );
context.addTimer(this);
}
bActive = bSingleShot = true;
interval = 0;
gettimeofday(&nextActivation, 0);
- nextActivation.tv_sec -= context.getTimerOffset();
-// eDebug("this = %p\nnow sec = %d, usec = %d\nadd %d msec", this, nextActivation.tv_sec, nextActivation.tv_usec, msek);
+// eDebug("this = %p\nnow sec = %d, usec = %d\nadd %d sec", this, nextActivation.tv_sec, nextActivation.tv_usec, seconds);
if ( seconds > 0 )
nextActivation.tv_sec += seconds;
// eDebug("next Activation sec = %d, usec = %d", nextActivation.tv_sec, nextActivation.tv_usec );
/*emit*/ timeout();
}
-inline void eTimer::recalc( int offset )
+void eTimer::addTimeOffset( int offset )
{
nextActivation.tv_sec += offset;
}
// mainloop
ePtrList<eMainloop> eMainloop::existing_loops;
-void eMainloop::setTimerOffset( int difference )
-{
- singleLock s(recalcLock);
- if (!TimerList)
- timer_offset=0;
- else
- {
- if ( timer_offset )
- eDebug("time_offset %d avail.. add new offset %d than new is %d",
- timer_offset, difference, timer_offset+difference);
- timer_offset+=difference;
- }
-}
-
void eMainloop::addSocketNotifier(eSocketNotifier *sn)
{
notifiers.insert(std::pair<int,eSocketNotifier*> (sn->getFD(), sn));
void eMainloop::processOneEvent()
{
- /* notes:
- - we should use epoll(4)
- - timer are checked twice. there was a strong reason for it, but i can't remember. (FIXME)
- - for each time, we gettimeofday() and check wether the timer should fire.
- we should do this all better - we know how long the poll last, so we know which
- timers should fire. Problem is that a timer handler could have required so
- much time that another timer fired.
-
- A probably structure could look
-
- while (1)
- {
- time = gettimeofday()
- timeout = calculate_pending_timers(time);
-
- doPoll(timeout or infinite);
-
- if (poll_had_results)
- handle_poll_handler();
- else
- fire_timers(time + timeout)
- }
-
- the gettimeofday() call is required because fire_timers could last more
- than nothing.
-
- when poll did no timeout, we don't handle timers, as this will be done
- in the next iteration (without adding overhead - we had to get the new
- time anyway
- */
-
- // first, process pending timers...
- long usec=0;
-
- if ( TimerList )
- doRecalcTimers();
- while (TimerList && (usec = timeout_usec( TimerList.begin()->getNextActivation() ) ) <= 0 )
+ /* get current time */
+ timeval now;
+ gettimeofday(&now, 0);
+ m_now_is_invalid = 0;
+
+ int poll_timeout = -1; /* infinite in case of empty timer list */
+
+ if (m_timer_list)
{
- TimerList.begin()->activate();
- doRecalcTimers();
+ singleLock s(recalcLock);
+ poll_timeout = timeval_to_usec(m_timer_list.begin()->getNextActivation() - now);
+ /* if current timer already passed, don't delay infinite. */
+ if (poll_timeout < 0)
+ poll_timeout = 0;
+
+ /* convert us to ms */
+ poll_timeout /= 1000;
}
+
+ int ret = 0;
- int fdAnz = notifiers.size();
- pollfd pfd[fdAnz];
-
-// fill pfd array
- std::map<int,eSocketNotifier*>::iterator it(notifiers.begin());
- for (int i=0; i < fdAnz; i++, it++)
+ if (poll_timeout)
{
- pfd[i].fd = it->first;
- pfd[i].events = it->second->getRequested();
- }
+ // build the poll aray
+ int fdcount = notifiers.size();
+ pollfd* pfd = new pollfd[fdcount]; // make new pollfd array
- // to the poll. When there are no timers, we have an infinite timeout
- int ret=poll(pfd, fdAnz, TimerList ? usec / 1000 : -1); // convert to ms
-
- if (ret>0)
- {
- // eDebug("bin aussem poll raus und da war was");
- for (int i=0; i < fdAnz ; i++)
+ std::map<int,eSocketNotifier*>::iterator it(notifiers.begin());
+ for (int i=0; i < fdcount; i++, it++)
{
- if( notifiers.find(pfd[i].fd) == notifiers.end())
- continue;
+ pfd[i].fd = it->first;
+ pfd[i].events = it->second->getRequested();
+ }
- int req = notifiers[pfd[i].fd]->getRequested();
+ ret = poll(pfd, fdcount, poll_timeout);
- if ( pfd[i].revents & req )
+ /* ret > 0 means that there are some active poll entries. */
+ if (ret > 0)
+ {
+ for (int i=0; i < fdcount ; i++)
{
- notifiers[pfd[i].fd]->activate(pfd[i].revents);
- if (!--ret)
- break;
+ if (notifiers.find(pfd[i].fd) == notifiers.end())
+ continue;
+
+ int req = notifiers[pfd[i].fd]->getRequested();
+
+ if (pfd[i].revents & req)
+ {
+ notifiers[pfd[i].fd]->activate(pfd[i].revents);
+
+ if (!--ret)
+ break;
+ } else if (pfd[i].revents & (POLLERR|POLLHUP|POLLNVAL))
+ eFatal("poll: unhandled POLLERR/HUP/NVAL for fd %d(%d) -> FIX YOUR CODE", pfd[i].fd,pfd[i].revents);
}
- else if (pfd[i].revents & (POLLERR|POLLHUP|POLLNVAL))
- eDebug("poll: unhandled POLLERR/HUP/NVAL for fd %d(%d)", pfd[i].fd,pfd[i].revents);
+
+ ret = 1; /* poll did not timeout. */
+ } else if (ret < 0)
+ {
+ /* when we got a signal, we get EINTR. */
+ if (errno != EINTR)
+ eDebug("poll made error (%m)");
+ else
+ ret = -1; /* don't assume the timeout has passed when we got a signal */
}
+ delete [] pfd;
}
- else if (ret<0)
+
+ /* when we not processed anything, check timers. */
+ if (!ret)
{
- /* when we got a signal, we get EINTR. we do not care,
- because we check current time in timers anyway. */
- if (errno != EINTR)
- eDebug("poll made error");
+ /* we know that this time has passed. */
+ now += poll_timeout;
+
+ singleLock s(recalcLock);
+
+ /* this will never change while we have the recalcLock */
+ /* we can savely return here, the timer will be re-checked soon. */
+ if (m_now_is_invalid)
+ return;
+
+ /* process all timers which are ready. first remove them out of the list. */
+ while ((!m_timer_list.empty()) && (m_timer_list.begin()->getNextActivation() <= now))
+ m_timer_list.begin()->activate();
}
}
+void eMainloop::addTimer(eTimer* e)
+{
+ m_timer_list.insert_in_order(e);
+}
+
+void eMainloop::removeTimer(eTimer* e)
+{
+ m_timer_list.remove(e);
+}
+
int eMainloop::exec()
{
if (!loop_level)
app_quit_now = true;
}
-inline void eMainloop::doRecalcTimers()
+void eMainloop::addTimeOffset(int offset)
{
- singleLock s(recalcLock);
- if ( timer_offset )
+ for (ePtrList<eMainloop>::iterator it(eMainloop::existing_loops)
+ ;it != eMainloop::existing_loops.end(); ++it)
{
- for (ePtrList<eTimer>::iterator it(TimerList); it != TimerList.end(); ++it )
- it->recalc( timer_offset );
- timer_offset=0;
+ singleLock s(it->recalcLock);
+ it->m_now_is_invalid = 1;
+ for (ePtrList<eTimer>::iterator tit = it->m_timer_list.begin(); tit != it->m_timer_list.end(); ++tit )
+ tit->addTimeOffset(offset);
}
}