None
dom = xml.dom.minidom.parseString(
- """
- <skin>
- <screen name="testDialog">
- <widget name="okbutton" position="10,10" size="280,40" />
- <widget name="title" position="10,120" size="280,50" />
+ """<skin>
+ <windowstyle type="skinned">
+ <color name="defaultBackground" color="#4075a7" />
+ <borderset name="bsWindow">
+ <pixmap pos="bpTopLeft" filename="data/b_w_tl.png" />
+ <pixmap pos="bpTop" filename="data/b_w_t.png" />
+ <pixmap pos="bpTopRight" filename="data/b_w_tr.png" />
+ <pixmap pos="bpLeft" filename="data/b_w_l.png" />
+ <pixmap pos="bpRight" filename="data/b_w_r.png" />
+ <pixmap pos="bpBottomLeft" filename="data/b_w_bl.png" />
+ <pixmap pos="bpBottom" filename="data/b_w_b.png" />
+ <pixmap pos="bpBottomRight" filename="data/b_w_br.png" />
+ </borderset>
+ </windowstyle>
+ <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
+ <widget name="okbutton" position="10,190" size="280,50" font="Arial;20" valign="center" halign="center" />
+ <widget name="title" position="10,10" size="280,20" />
+ <widget name="menu" position="10,30" size="280,140" />
</screen>
<screen name="clockDisplay" position="300,100" size="300,300">
<widget name="okbutton" position="10,10" size="280,40" />
<widget name="title" position="10,120" size="280,50" />
<widget name="theClock" position="10,60" size="280,50" />
</screen>
- </skin>
-""")
+ <screen name="infoBar" position="0,380" size="720,151" title="InfoBar" flags="wfNoBorder">
+ <ePixmap position="0,0" size="720,151" pixmap="info-bg.png" />
+
+ <widget name="ServiceName" position="69,30" size="427,26" valign="center" font="Arial;32" />
+ <widget name="CurrentTime" position="575,10" size="66,30" />
+ <widget name="Event_Now" position="273,68" size="282,30" font="Arial;29" backgroundColor="#586D88" />
+ <widget name="Event_Next" position="273,98" size="282,30" font="Arial;29" />
+ <widget name="Event_Now_Duration" position="555,68" size="70,26" font="Arial;26" />
+ <widget name="Event_Next_Duration" position="555,98" size="70,26" font="Arial;26" />
+<!-- <eLabel position="70,0" size="300,30" text=".oO skin Oo." font="Arial;20" /> -->
+ </screen>
+ <screen name="channelSelection" position="100,80" size="500,240" title="Channel Selection">
+ <widget name="list" position="20,50" size="300,150" />
+ <widget name="okbutton" position="340,50" size="140,30" />
+ </screen>
+ <screen name="serviceScan" position="150,100" size="300,200" title="Service Scan">
+ <widget name="scan_progress" position="10,10" size="280,50" />
+ <widget name="scan_state" position="10,60" size="280,30" />
+ <widget name="okbutton" position="10,100" size="280,40" />
+ </screen>
+ </skin>""")
+# filters all elements of childNode with the specified function
+# example: nodes = elementsWithTag(childNodes, lambda x: x == "bla")
+def elementsWithTag(el, tag):
+ # fiiixme! (works but isn't nice)
+ if tag.__class__ == "".__class__:
+ str = tag
+ tag = lambda x: x == str
+
+ for x in el:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ if tag(x.tagName):
+ yield x
def parsePosition(str):
x, y = str.split(',')
x, y = str.split(',')
return eSize(int(x), int(y))
-def applyAttributes(guiObject, node):
+def parseFont(str):
+ name, size = str.split(';')
+ return gFont(name, int(size))
+
+def parseColor(str):
+ if str[0] != '#':
+ raise "color must be #aarrggbb"
+ return gRGB(int(str[1:], 0x10))
+
+def applyAttributes(guiObject, node, desktop):
# walk all attributes
for p in range(node.attributes.length):
a = node.attributes.item(p)
+ # convert to string (was: unicode)
+ attrib = str(a.name)
+ # TODO: proper UTF8 translation?! (for value)
+ # TODO: localization? as in e1?
+ value = str(a.value)
+
# and set attributes
- if a.name == 'position':
- guiObject.move(parsePosition(a.value))
- elif a.name == 'size':
- guiObject.resize(parseSize(a.value))
- elif a.name != 'name':
- print "unsupported attribute " + a.name
+ try:
+ if attrib == 'position':
+ guiObject.move(parsePosition(value))
+ elif attrib == 'size':
+ guiObject.resize(parseSize(value))
+ elif attrib == 'title':
+ guiObject.setTitle(value)
+ elif attrib == 'text':
+ guiObject.setText(value)
+ elif attrib == 'font':
+ guiObject.setFont(parseFont(value))
+ elif attrib == "pixmap":
+ ptr = gPixmapPtr()
+ if loadPNG(ptr, value):
+ raise "loading PNG failed!"
+ x = ptr
+ ptr = ptr.__deref__()
+ print desktop
+ desktop.makeCompatiblePixmap(ptr)
+ guiObject.setPixmap(ptr)
+# guiObject.setPixmapFromFile(value)
+ elif attrib == "valign":
+ try:
+ guiObject.setVAlign(
+ { "top": guiObject.alignTop,
+ "center": guiObject.alignCenter,
+ "bottom": guiObject.alignBottom
+ }[value])
+ except KeyError:
+ print "valign must be either top, center or bottom!"
+ elif attrib == "halign":
+ try:
+ guiObject.setHAlign(
+ { "left": guiObject.alignLeft,
+ "center": guiObject.alignCenter,
+ "right": guiObject.alignRight,
+ "block": guiObject.alignBlock
+ }[value])
+ except KeyError:
+ print "halign must be either left, center, right or block!"
+ elif attrib == "flags":
+ flags = value.split(',')
+ for f in flags:
+ try:
+ fv = eWindow.__dict__[f]
+ guiObject.setFlag(fv)
+ except KeyError:
+ print "illegal flag %s!" % f
+ elif attrib == "backgroundColor":
+ guiObject.setBackgroundColor(parseColor(value))
+ elif attrib != 'name':
+ print "unsupported attribute " + attrib + "=" + value
+ except AttributeError:
+ print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
-def applyGUIskin(screen, skin, name):
+def loadSkin():
+ print "loading skin..."
+
+ def getPNG(x):
+ g = gPixmapPtr()
+ loadPNG(g, x)
+ g = g.grabRef()
+ return g
+ skin = dom.childNodes[0]
+ assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+
+ for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+ style = eWindowStyleSkinned()
+
+ for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
+ bsName = str(borderset.getAttribute("name"))
+ for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
+ bpName = str(pixmap.getAttribute("pos"))
+ filename = str(pixmap.getAttribute("filename"))
+
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], getPNG(filename))
+
+ for color in elementsWithTag(windowstyle.childNodes, "color"):
+ type = str(color.getAttribute("name"))
+ color = parseColor(color.getAttribute("color"))
+
+ if type == "defaultBackground":
+ style.setDefaultBackgroundColor(color)
+ else:
+ raise "unknown color %s" % (type)
+
+ x = eWindowStyleManagerPtr()
+ eWindowStyleManager.getInstance(x)
+ x.setStyle(style)
+
+def applyGUIskin(screen, skin, name, desktop):
myscreen = None
# first, find the corresponding screen element
- skin = dom.getElementsByTagName("skin")[0]
- screens = skin.getElementsByTagName("screen")
- del skin
- for x in screens:
+ skin = dom.childNodes[0]
+
+ for x in elementsWithTag(skin.childNodes, "screen"):
if x.getAttribute('name') == name:
myscreen = x
+ del skin
- assert myscreen != None, "no skin for screen " + name + " found!"
+ assert myscreen != None, "no skin for screen '" + name + "' found!"
- print "ok, found screen.."
+ applyAttributes(screen.instance, myscreen, desktop)
# now walk all widgets
- for widget in myscreen.getElementsByTagName("widget"):
- name = widget.getAttribute('name')
- if name == None:
+ for widget in elementsWithTag(myscreen.childNodes, "widget"):
+ wname = widget.getAttribute('name')
+ if wname == None:
print "widget has no name!"
continue
# get corresponding gui object
- guiObject = screen.data[name]["instance"]
- applyAttributes(guiObject, widget)
+ try:
+ guiObject = screen[wname].instance
+ except:
+ raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+
+ applyAttributes(guiObject, widget, desktop)
+
+ # now walk additional objects
+ for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+ if widget.tagName == "eLabel":
+ guiObject = eLabel(screen.instance)
+ elif widget.tagName == "ePixmap":
+ guiObject = ePixmap(screen.instance)
+ else:
+ raise str("unsupported stuff : %s" % widget.tagName)
+
+ applyAttributes(guiObject, widget, desktop )
+ guiObject.thisown = 0