from screens import *
from skin import applyGUIskin
+
+def CONNECT(slot, fnc):
+ slot.get().append(fnc)
+
+def DISCONNECT(slot, fnc):
+ slot.get().remove(fnc)
+
# A screen is a function which instanciates all components of a screen into a temporary component.
# Thus, the global stuff is a screen, too.
# In a screen, components can either be instanciated from the class-tree, cloned (copied) or
components = {}
# do global
-screens["global"](components)
-
-# test our screens
-components["$001"] = screens["testDialog"]()
-
-print "*** classes:"
-dump(screens)
-
-print "*** instances:"
-dump(components)
+doGlobal(components)
# display
self.delayTimer.timeout.get().append(self.processDelay)
self.currentDialog = None
+
+ self.dialogStack = [ ]
def processDelay(self):
- self.currentDialog.close()
+ self.currentDialog.doClose()
if self.currentWindow != None:
self.currentWindow.hide()
del self.currentDialog
del self.currentWindow
- self.open(screens["testDialog"]())
-
+ if len(self.dialogStack):
+ (self.currentDialog, self.currentWindow) = self.dialogStack.pop()
+ self.currentWindow.show()
+
def open(self, screen):
+ if self.currentDialog:
+ self.dialogStack.append((self.currentDialog, self.currentWindow))
+ self.currentWindow.hide()
+
self.currentDialog = screen
screen.session = self
if self.desktop != None:
self.currentWindow = wnd = eWindow(self.desktop)
- wnd.setTitle("Screen from python!")
- wnd.move(ePoint(300, 100))
- wnd.resize(eSize(300, 300))
+# wnd.setTitle("Screen from python!")
+# wnd.move(ePoint(300, 100))
+# wnd.resize(eSize(300, 300))
gui = GUIOutputDevice()
gui.parent = wnd
gui.create(self.currentDialog)
- applyGUIskin(self.currentDialog, None, screen.__class__.__name__)
+ applyGUIskin(self.currentDialog, wnd, None, screen.__class__.__name__)
wnd.show()
else:
self.currentWindow = None
+ def keyEvent(self, code):
+# print "code " + str(code)
+ if code == 32:
+ self.currentDialog["okbutton"].instance.push()
+
+ if code == 33:
+ self.currentDialog["channelSwitcher"].instance.push()
+
+ if code >= 0x30 and code <= 0x39:
+ try:
+ self.currentDialog["menu"].instance.moveSelection(code - 0x31)
+ except:
+ self.currentDialog["list"].instance.moveSelection(code - 0x31)
+
def close(self):
self.delayTimer.start(0, 1)
session = Session()
session.desktop = getDesktop()
- session.open(screens["clockDisplay"](components["clock"]))
-# session.open(screens["testDialog"]())
-
- # simple reason for this helper function: we want to call the currently
- # active "okbutton", even when we changed the dialog
- #
- # more complicated reason: we don't want to hold a reference.
- def blub():
- session.currentDialog.data["okbutton"]["instance"].push()
-
- tmr = eTimer()
- tmr.timeout.get().append(blub)
- tmr.start(4000, 0)
+ session.open(infoBar())
+
+ CONNECT(keyPressedSignal(), session.keyEvent)
runMainloop()