if (!m_pixmap)
painter.fill(m_currently_filled);
else
- painter.blit(m_pixmap, ePoint(0, 0), m_currently_filled.extends);
+ painter.blit(m_pixmap, ePoint(0, 0), m_currently_filled.extends, isTransparent() ? gPainter::BT_ALPHATEST : 0);
// border
if (m_have_border_color)