-from GUIComponent import *
+from GUIComponent import GUIComponent
+from skin import applyAllAttributes
+from Tools.CList import CList
class GUISkin:
+ __module__ = __name__
+
def __init__(self):
- pass
-
- def createGUIScreen(self, parent):
- for (name, val) in self.items():
+ self.onLayoutFinish = [ ]
+ self.summaries = CList()
+ self.instance = None
+ self.desktop = None
+
+ def createGUIScreen(self, parent, desktop, updateonly = False):
+ for val in self.renderer:
+ if isinstance(val, GUIComponent):
+ if not updateonly:
+ val.GUIcreate(parent)
+ if not val.applySkin(desktop, self):
+ print "warning, skin is missing renderer", val, "in", self
+
+ for key in self:
+ val = self[key]
if isinstance(val, GUIComponent):
- val.GUIcreate(parent, None)
-
+ if not updateonly:
+ val.GUIcreate(parent)
+ depr = val.deprecationInfo
+ if val.applySkin(desktop, self):
+ if depr:
+ print "WARNING: OBSOLETE COMPONENT '%s' USED IN SKIN. USE '%s' INSTEAD!" % (key, depr[0])
+ print "OBSOLETE COMPONENT WILL BE REMOVED %s, PLEASE UPDATE!" % (depr[1])
+ elif not depr:
+ print "warning, skin is missing element", key, "in", self
+
+ for w in self.additionalWidgets:
+ if not updateonly:
+ w.instance = w.widget(parent)
+ # w.instance.thisown = 0
+ applyAllAttributes(w.instance, desktop, w.skinAttributes, self.scale)
+
+ for f in self.onLayoutFinish:
+ if type(f) is not type(self.close): # is this the best way to do this?
+ exec(f) in globals(), locals()
+ else:
+ f()
+
def deleteGUIScreen(self):
for (name, val) in self.items():
if isinstance(val, GUIComponent):
val.GUIdelete()
- try:
- val.fix()
- except:
- pass
-
- # DIESER KOMMENTAR IST NUTZLOS UND MITTLERWEILE VERALTET! (glaub ich)
- # BITTE NICHT LESEN!
- # note: you'll probably run into this assert. if this happens, don't panic!
- # yes, it's evil. I told you that programming in python is just fun, and
- # suddently, you have to care about things you don't even know.
- #
- # but calm down, the solution is easy, at least on paper:
- #
- # Each Component, which is a GUIComponent, owns references to each
- # instantiated eWidget (namely in screen.data[name]["instance"], in case
- # you care.)
- # on deleteGUIscreen, all eWidget *must* (!) be deleted (otherwise,
- # well, problems appear. I don't want to go into details too much,
- # but this would be a memory leak anyway.)
- # The assert beyond checks for that. It asserts that the corresponding
- # eWidget is about to be removed (i.e., that the refcount becomes 0 after
- # running deleteGUIscreen).
- # (You might wonder why the refcount is checked for 2 and not for 1 or 0 -
- # one reference is still hold by the local variable 'w', another one is
- # hold be the function argument to sys.getrefcount itself. So only if it's
- # 2 at this point, the object will be destroyed after leaving deleteGUIscreen.)
- #
- # Now, how to fix this problem? You're holding a reference somewhere. (References
- # can only be hold from Python, as eWidget itself isn't related to the c++
- # way of having refcounted objects. So it must be in python.)
- #
- # It could be possible that you're calling deleteGUIscreen trough a call of
- # a PSignal. For example, you could try to call screen.doClose() in response
- # to a Button::click. This will fail. (It wouldn't work anyway, as you would
- # remove a dialog while running it. It never worked - enigma1 just set a
- # per-mainloop variable on eWidget::close() to leave the exec()...)
- # That's why Session supports delayed closes. Just call Session.close() and
- # it will work.
- #
- # Another reason is that you just stored the data["instance"] somewhere. or
- # added it into a notifier list and didn't removed it.
- #
- # If you can't help yourself, just ask me. I'll be glad to help you out.
- # Sorry for not keeping this code foolproof. I really wanted to archive
- # that, but here I failed miserably. All I could do was to add this assert.
-# assert sys.getrefcount(w) == 2, "too many refs hold to " + str(w)
-
+
def close(self):
self.deleteGUIScreen()
+ def createSummary(self):
+ return None
+
+ def addSummary(self, summary):
+ self.summaries.append(summary)
+
+ def removeSummary(self, summary):
+ self.summaries.remove(summary)
+
+ def setTitle(self, title):
+ self.instance.setTitle(title)
+ self.title = title
+ self.summaries.setTitle(title)
+
+ def setDesktop(self, desktop):
+ self.desktop = desktop
+
+ def applySkin(self):
+ z = 0
+ title = ""
+ baseres = (720, 576) # FIXME: a skin might have set another resolution, which should be the base res
+ for (key, value) in self.skinAttributes:
+ if key == "zPosition":
+ z = int(value)
+ elif key == "title":
+ title = value
+ elif key == "baseResolution":
+ baseres = tuple([int(x) for x in value.split(',')])
+ self.scale = ((baseres[0], baseres[0]), (baseres[1], baseres[1]))
+
+ if not self.instance:
+ from enigma import eWindow
+ self.instance = eWindow(self.desktop, z)
+
+ # we need to make sure that certain attributes come last
+ self.skinAttributes.sort(key=lambda a: {"position": 1}.get(a[0], 0))
+ self.title = title
+ applyAllAttributes(self.instance, self.desktop, self.skinAttributes, self.scale)
+ self.createGUIScreen(self.instance, self.desktop)