cut away 1/4th of enigma loading time by loading languages when they are used
[enigma2.git] / lib / python / Components / GUIComponent.py
index bcd99d245e86fc32fb9a08e5b09b5d7c993d14ad..a3b1b9e198dea2830af46ebb46259344e90b202a 100644 (file)
-class GUIComponent:
-       """ GUI component """
+import skin
+
+from enigma import ePoint
 
+class GUIComponent(object):
+       """ GUI component """
+       
        def __init__(self):
-               pass
-               
+               self.instance = None
+               self.onVisibilityChange = [ ]
+               self.__visible = 0
+               self.visible = 1
+               self.skinAttributes = None
+               self.deprecationInfo = None
+       
        def execBegin(self):
                pass
        
        def execEnd(self):
                pass
+       
+       def onShow(self):
+               pass
+
+       def onHide(self):
+               pass
+       
+       def destroy(self):
+               self.__dict__.clear()
+       
+       # this works only with normal widgets - if you don't have self.instance, override this.
+       def applySkin(self, desktop):
+               if not self.visible:
+                       self.instance.hide()
+               
+               if self.skinAttributes is None:
+                       return False
+
+               skin.applyAllAttributes(self.instance, desktop, self.skinAttributes)
+               return True
+
+       def move(self, x, y = None):
+               # we assume, that x is already an ePoint
+               if y is None:
+                       self.instance.move(x)
+               else:
+                       self.instance.move(ePoint(int(x), int(y)))
+               
+       def resize(self, size):
+               self.instance.resize(size)
+               
+       def setZPosition(self, z):
+               self.instance.setZPosition(z)
+
+       def show(self):
+               old = self.__visible
+               self.__visible = 1
+               if self.instance is not None:
+                       self.instance.show()
+               if old != self.__visible:
+                       for fnc in self.onVisibilityChange:
+                               fnc(True)
+
+       def hide(self):
+               old = self.__visible
+               self.__visible = 0
+               if self.instance is not None:
+                       self.instance.hide()
+               if old != self.__visible:
+                       for fnc in self.onVisibilityChange:
+                               fnc(False)
+
+       def getVisible(self):
+               return self.__visible
+       
+       def setVisible(self, visible):
+               if visible:
+                       self.show()
+               else:
+                       self.hide()
+
+       visible = property(getVisible, setVisible)
+
+       def setPosition(self, x, y):
+               self.instance.move(ePoint(int(x), int(y)))
 
+       def getPosition(self):
+               p = self.instance.position()
+               return (p.x(), p.y())
+
+       position = property(getPosition, setPosition)
+
+       # default implementation for only one widget per component
+       # feel free to override!
+       def GUIcreate(self, parent):
+               self.instance = self.createWidget(parent)
+               self.postWidgetCreate(self.instance)
+       
+       def GUIdelete(self):
+               self.preWidgetRemove(self.instance)
+               self.instance = None
+
+       # default for argumentless widget constructor
+       def createWidget(self, parent):
+               return self.GUI_WIDGET(parent)
+
+       def postWidgetCreate(self, instance):
+               pass
+       
+       def preWidgetRemove(self, instance):
+               pass