+
+ def onShow(self):
+ pass
+
+ def onHide(self):
+ pass
+
+ def destroy(self):
+ self.__dict__.clear()
+
+ # this works only with normal widgets - if you don't have self.instance, override this.
+ def applySkin(self, desktop):
+ if not self.visible:
+ self.instance.hide()
+
+ if self.skinAttributes is None:
+ print "warning, skin is missing some elements."
+ return
+
+ skin.applyAllAttributes(self.instance, desktop, self.skinAttributes)
+
+ def move(self, x, y = None):
+ # we assume, that x is already an ePoint
+ if y is None:
+ self.instance.move(x)
+ else:
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def resize(self, size):
+ self.instance.resize(size)
+
+ def setZPosition(self, z):
+ self.instance.setZPosition(z)
+
+ def show(self):
+ self.__visible = 1
+ if self.instance is not None:
+ self.instance.show()
+
+ def hide(self):
+ self.__visible = 0
+ if self.instance is not None:
+ self.instance.hide()
+
+ def getVisible(self):
+ return self.__visible
+
+ def setVisible(self, visible):
+ if visible:
+ self.show()
+ else:
+ self.hide()
+
+ visible = property(getVisible, setVisible)
+
+ def setPosition(self, x, y):
+ self.instance.move(ePoint(int(x), int(y)))