-from GUIComponent import *
-from VariableText import *
+from GUIComponent import GUIComponent
+from VariableText import VariableText
+from VariableValue import VariableValue
-from enigma import pNavigation
-from enigma import eLabel
+from enigma import iPlayableService
+from enigma import eLabel, eSlider, eTimer
-class PerServiceDisplay(GUIComponent, VariableText):
- """Mixin for building components which display something which changes on navigation events, for example "service name" """
+
+class PerServiceBase(object):
+ EventMap = { }
+
+ @staticmethod
+ def event(ev):
+ func_list = PerServiceBase.EventMap.setdefault(ev, [])
+ for func in func_list:
+ if func[0]: # with_event
+ func[1](ev)
+ else:
+ func[1]()
+
+ def __init__(self, navcore, eventmap, with_event=False):
+ self.navcore = navcore
+ self.eventmap = eventmap
+ self.poll_timer = eTimer()
+ self.with_event = with_event
+
+ self.poll_timer.callback.append(self.poll)
+
+ EventMap = PerServiceBase.EventMap
+ if not len(EventMap):
+ self.navcore.event.append(PerServiceBase.event)
+
+ EventMap = EventMap.setdefault
+ for x in eventmap.iteritems():
+ EventMap(x[0], []).append((with_event, x[1]))
+
+ # start with stopped state, so simulate that
+ evEndEntry = eventmap.get(iPlayableService.evEnd)
+ if evEndEntry:
+ if with_event:
+ evEndEntry(iPlayableService.evEnd)
+ else:
+ evEndEntry()
+
+ def destroy(self):
+ EventMap = PerServiceBase.EventMap.setdefault
+ for x in self.eventmap.iteritems():
+ EventMap(x[0], []).remove((self.with_event, x[1]))
+
+ def enablePolling(self, interval=60000):
+ if interval:
+ self.poll_timer.start(interval)
+ else:
+ self.poll_timer.stop()
+ def disablePolling(self):
+ self.enablePolling(interval=0)
+
+ def poll(self):
+ pass
+
+class PerServiceDisplay(PerServiceBase, VariableText, GUIComponent):
+ """Mixin for building components which display something which changes on navigation events, for example "service name" """
def __init__(self, navcore, eventmap):
GUIComponent.__init__(self)
VariableText.__init__(self)
+ PerServiceBase.__init__(self, navcore, eventmap)
+
+ def destroy(self):
+ PerServiceBase.destroy(self)
+ GUIComponent.destroy(self)
+
+ GUI_WIDGET = eLabel
+
+class PerServiceDisplayProgress(PerServiceBase, VariableValue, GUIComponent):
+ def __init__(self, navcore, eventmap):
+ GUIComponent.__init__(self)
+ VariableValue.__init__(self)
+ PerServiceBase.__init__(self, navcore, eventmap)
self.eventmap = eventmap
self.navcore = navcore
self.navcore.event.append(self.event)
# start with stopped state, so simulate that
- self.event(pNavigation.evStopService)
+ self.event(iPlayableService.evEnd)
- def event(self, ev):
- # loop up if we need to handle this event
- if self.eventmap.has_key(ev):
- # call handler
- self.eventmap[ev]()
-
- def createWidget(self, parent, skindata):
- # by default, we use a label to display our data.
- g = eLabel(parent)
- return g
+ GUI_WIDGET = eSlider
+ def destroy(self):
+ PerServiceBase.destroy(self)
+ GUIComponent.destroy(self)