timer: fix remove of timer
[enigma2.git] / timer.py
index 42bafe350e4ac73f2a6fde81a703777f8549202e..bbad0be1ec004dc5238784f2d6076214967b5aa2 100644 (file)
--- a/timer.py
+++ b/timer.py
@@ -98,15 +98,15 @@ class Timer:
        def addTimerEntry(self, entry, noRecalc=0):
                entry.processRepeated()
 
-               # we either go trough Prepare/Start/End-state if the timer is still running,
-               # or skip it when it's alrady past the end.
-               
-               if entry.end > time.time():
+               # when the timer has not yet started, and is already passed,
+               # don't go trough waiting/running/end-states, but sort it
+               # right into the processedTimers.
+               if entry.end <= time.time() and entry.state == TimerEntry.StateWait:
+                       bisect.insort(self.processed_timers, entry)
+               else:
                        bisect.insort(self.timer_list, entry)
                        if not noRecalc:
                                self.calcNextActivation()
-               else:
-                       bisect.insort(self.processed_timers, entry)
        
        def setNextActivation(self, when):
                delay = int((when - time.time()) * 1000)
@@ -144,7 +144,7 @@ class Timer:
        def doActivate(self, w):
                w.activate(w.state)
                self.timer_list.remove(w)
-
+               
                w.state += 1
                if w.state < TimerEntry.StateEnded:
                        bisect.insort(self.timer_list, w)
@@ -156,7 +156,6 @@ class Timer:
                        else:
                                bisect.insort(self.processed_timers, w)
 
-       
        def processActivation(self):
                t = int(time.time()) + 1