from Screen import Screen
-from Components.ActionMap import ActionMap
+from Components.ActionMap import NumberActionMap
from Components.config import config #global config instance
from Components.config import configSelection
from Components.ConfigList import ConfigList
def keyOk(self):
if (self["config"].getCurrent()[1].parent.enabled == True):
- self["config"].handleKey(config.choseElement)
+ self["config"].handleKey(config.key["choseElement"])
def keyLeft(self):
if (self["config"].getCurrent()[1].parent.enabled == True):
- self["config"].handleKey(config.prevElement)
+ self["config"].handleKey(config.key["prevElement"])
def keyRight(self):
if (self["config"].getCurrent()[1].parent.enabled == True):
- self["config"].handleKey(config.nextElement)
+ self["config"].handleKey(config.key["nextElement"])
def keySave(self):
print "save requested"
for x in self["config"].list:
x[1].cancel()
self.close()
+
+ def keyNumberGlobal(self, number):
+ print "You pressed number " + str(number)
+ if (self["config"].getCurrent()[1].parent.enabled == True):
+ self["config"].handleKey(config.key[str(number)])
+
def __init__(self, session, setup):
Screen.__init__(self, session)
if ItemText != setup:
continue
self.addItems(list, x.childNodes);
+ myTitle = getValbyAttr(x, "title")
#check for list.entries > 0 else self.close
self["config"] = ConfigList(list)
+ self["title"] = Label(myTitle);
+
self["ok"] = Label("OK")
self["cancel"] = Label("Cancel")
- self["actions"] = ActionMap(["SetupActions"],
+ self["actions"] = NumberActionMap(["SetupActions"],
{
"cancel": self.keyCancel,
"ok": self.keyOk,
"left": self.keyLeft,
"right": self.keyRight,
- "save": self.keySave
+ "save": self.keySave,
+ "1": self.keyNumberGlobal,
+ "2": self.keyNumberGlobal,
+ "3": self.keyNumberGlobal,
+ "4": self.keyNumberGlobal,
+ "5": self.keyNumberGlobal,
+ "6": self.keyNumberGlobal,
+ "7": self.keyNumberGlobal,
+ "8": self.keyNumberGlobal,
+ "9": self.keyNumberGlobal,
+ "0": self.keyNumberGlobal
}, -1)