+
+ def destroy(self):
+ pass
+
+class NumberActionMap(ActionMap):
+ def action(self, contexts, action):
+ numbers = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9"]
+ if (action in numbers and self.actions.has_key(action)):
+ res = self.actions[action](int(action))
+ if res is not None:
+ return res
+ return 1
+ else:
+ return ActionMap.action(self, contexts, action)
+
+class HelpableActionMap(ActionMap):
+ """An Actionmap which automatically puts the actions into the helpList.
+
+ Note that you can only use ONE context here!"""
+
+ # sorry for this complicated code.
+ # it's not more than converting a "documented" actionmap
+ # (where the values are possibly (function, help)-tuples)
+ # into a "classic" actionmap, where values are just functions.
+ # the classic actionmap is then passed to the ActionMap constructor,
+ # the collected helpstrings (with correct context, action) is
+ # added to the screen's "helpList", which will be picked up by
+ # the "HelpableScreen".
+ def __init__(self, parent, context, actions = { }, prio=0):
+ alist = [ ]
+ adict = { }
+ for (action, funchelp) in actions.iteritems():
+ # check if this is a tuple
+ if type(funchelp) is type(()):
+ alist.append((action, funchelp[1]))
+ adict[action] = funchelp[0]
+ else:
+ adict[action] = funchelp
+
+ ActionMap.__init__(self, [context], adict, prio)
+
+ parent.helpList.append((self, context, alist))