activate language when used in standalone screen
[enigma2.git] / lib / python / Screens / Menu.py
index 4be2ebc..7554d81 100644 (file)
@@ -12,7 +12,7 @@ import xml.dom.minidom
 from xml.dom import EMPTY_NAMESPACE
 from skin import elementsWithTag
 
-from Screens.Satconfig import NimSelection
+from Screens.Setup import *
 
 from Tools import XMLTools
 
@@ -32,14 +32,13 @@ def doGlobal(screen):
 try:
        # first we search in the current path
        menufile = file('data/menu.xml', 'r')
-except:
+except IOError:
        # if not found in the current path, we use the global datadir-path
        menufile = file('/usr/share/enigma2/menu.xml', 'r')
 mdom = xml.dom.minidom.parseString(menufile.read())
 menufile.close()
 
 
-
 def getValbyAttr(x, attr):
        for p in range(x.attributes.length):
                a = x.attributes.item(p)
@@ -63,33 +62,67 @@ class Menu(Screen):
                selection = self["menu"].getCurrent()
                selection[1]()
 
-       def evalText(self, text):
-               eval(text)
+       def execText(self, text):
+               exec text
+               
+       def runScreen(self, arg):
+               # arg[0] is the module (as string)
+               # arg[1] is Screen inside this module 
+               #        plus possible arguments, as 
+               #        string (as we want to reference 
+               #        stuff which is just imported)
+               # FIXME. somehow.
+               if arg[0] != "":
+                       exec "from Screens." + arg[0] + " import *"
                
+               self.openDialog(*eval(arg[1]))
+
        def nothing(self):                                                                                                                                      #dummy
                pass
 
-       def openDialog(self, dialog):                           # in every layer needed
-               self.session.open(dialog)
+       def openDialog(self, *dialog):                          # in every layer needed
+               self.session.open(*dialog)
 
        def openSetup(self, dialog):
                self.session.open(Setup, dialog)
 
        def addMenu(self, destList, node):
-               MenuTitle = getValbyAttr(node, "text")
+               MenuTitle = _(getValbyAttr(node, "text"))
                if MenuTitle != "":                                                                                                                                     #check for title
                        a = boundFunction(self.session.open, Menu, node, node.childNodes)
                        #TODO add check if !empty(node.childNodes)
                        destList.append((MenuTitle, a))
                
        def addItem(self, destList, node):
-               ItemText = getValbyAttr(node, "text")
+               ItemText = _(getValbyAttr(node, "text"))
                if ItemText != "":                                                                                                                                      #check for name
-                       b = XMLTools.mergeText(node.childNodes)
-                       if b != "":                                                                                                                                                             #check for function
-                               destList.append((ItemText,boundFunction(self.evalText,b)))
-                       else:
-                               destList.append((ItemText,self.nothing))                                #use dummy as function
+                       for x in node.childNodes:
+                               if x.nodeType != xml.dom.minidom.Element.nodeType:
+                                       continue
+                               elif x.tagName == 'screen':
+                                       module = getValbyAttr(x, "module")
+                                       screen = getValbyAttr(x, "screen")
+
+                                       if len(screen) == 0:
+                                               screen = module
+                                       
+                                       # check for arguments. they will be appended to the 
+                                       # openDialog call
+                                       args = XMLTools.mergeText(x.childNodes)
+                                       screen += ", " + args
+                                       
+                                       destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
+                                       return
+                               elif x.tagName == 'code':
+                                       destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+                                       return
+                               elif x.tagName == 'setup':
+                                       id = getValbyAttr(x, "id")
+                                       destList.append((ItemText, boundFunction(self.openSetup, id)))
+                                       return
+                       
+                       destList.append((ItemText,self.nothing))
+
 
        def __init__(self, session, parent, childNode):
                Screen.__init__(self, session)
@@ -114,7 +147,7 @@ class Menu(Screen):
                
                a = getValbyAttr(parent, "title")
                if a == "":                                                                                                             #if empty use name
-                       a = getValbyAttr(parent, "text")
+                       a = _(getValbyAttr(parent, "text"))
                self["title"] = Header(a)
 
 class MainMenu(Menu):