add audioselection
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index 415f3412bc17955f49c20817fb668a1ff049b930..5744855ce35d431077448c4378f77248892b465e 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -1,5 +1,10 @@
 from enigma import *
 import xml.dom.minidom
+from xml.dom import EMPTY_NAMESPACE
+
+from Tools.XMLTools import elementsWithTag, mergeText
+
+colorNames = dict()
 
 def dump(x, i=0):
        print " " * i + str(x)
@@ -9,20 +14,234 @@ def dump(x, i=0):
        except:
                None
 
-dom = xml.dom.minidom.parseString(
-       "<screen name=\"clockDialog\"> \
-               <widget name=\"okbutton\" position=\"10,10\" size=\"280,40\" /> \
-               <widget name=\"theClock\" position=\"10,60\" size=\"280,50\" /> \
-               <widget name=\"title\" position=\"10,120\" size=\"280,50\" /> \
-       </screen>")
+# read the skin
+try:
+       # first we search in the current path
+       skinfile = file('data/skin.xml', 'r')
+except:
+       # if not found in the current path, we use the global datadir-path
+       skinfile = file('/usr/share/enigma2/skin.xml', 'r')
+dom = xml.dom.minidom.parseString(skinfile.read())
+skinfile.close()
+
+
+def parsePosition(str):
+       x, y = str.split(',')
+       return ePoint(int(x), int(y))
+
+def parseSize(str):
+       x, y = str.split(',')
+       return eSize(int(x), int(y))
+
+def parseFont(str):
+       name, size = str.split(';')
+       return gFont(name, int(size))
+
+def parseColor(str):
+       if str[0] != '#':
+               try:
+                       return colorNames[str]
+               except:
+                       raise ("color '%s' must be #aarrggbb or valid named color" % (str))
+       return gRGB(int(str[1:], 0x10))
+
+def collectAttributes(skinAttributes, node):
+       # walk all attributes
+       for p in range(node.attributes.length):
+               a = node.attributes.item(p)
+               
+               # convert to string (was: unicode)
+               attrib = str(a.name)
+               # TODO: proper UTF8 translation?! (for value)
+               # TODO: localization? as in e1?
+               value = str(a.value)
+               
+               skinAttributes.append((attrib, value))
+
+def applySingleAttribute(guiObject, desktop, attrib, value):           
+       # and set attributes
+       try:
+               if attrib == 'position':
+                       guiObject.move(parsePosition(value))
+               elif attrib == 'size':
+                       guiObject.resize(parseSize(value))
+               elif attrib == 'title':
+                       guiObject.setTitle(value)
+               elif attrib == 'text':
+                       guiObject.setText(value)
+               elif attrib == 'font':
+                       guiObject.setFont(parseFont(value))
+               elif attrib == "pixmap":
+                       ptr = gPixmapPtr()
+                       if loadPNG(ptr, value):
+                               raise "loading PNG failed!"
+                       x = ptr
+                       ptr = ptr.__deref__()
+                       desktop.makeCompatiblePixmap(ptr)
+                       guiObject.setPixmap(ptr)
+                       # guiObject.setPixmapFromFile(value)
+               elif attrib == "orientation": # used by eSlider
+                       try:
+                               guiObject.setOrientation(
+                                       { "orVertical": guiObject.orVertical,
+                                               "orHorizontal": guiObject.orHorizontal
+                                       }[value])
+                       except KeyError:
+                               print "oprientation must be either orVertical or orHorizontal!"
+               elif attrib == "valign":
+                       try:
+                               guiObject.setVAlign(
+                                       { "top": guiObject.alignTop,
+                                               "center": guiObject.alignCenter,
+                                               "bottom": guiObject.alignBottom
+                                       }[value])
+                       except KeyError:
+                               print "valign must be either top, center or bottom!"
+               elif attrib == "halign":
+                       try:
+                               guiObject.setHAlign(
+                                       { "left": guiObject.alignLeft,
+                                               "center": guiObject.alignCenter,
+                                               "right": guiObject.alignRight,
+                                               "block": guiObject.alignBlock
+                                       }[value])
+                       except KeyError:
+                               print "halign must be either left, center, right or block!"
+               elif attrib == "flags":
+                       flags = value.split(',')
+                       for f in flags:
+                               try:
+                                       fv = eWindow.__dict__[f]
+                                       guiObject.setFlag(fv)
+                               except KeyError:
+                                       print "illegal flag %s!" % f
+               elif attrib == "backgroundColor":
+                       guiObject.setBackgroundColor(parseColor(value))
+               elif attrib == "foregroundColor":
+                       guiObject.setForegroundColor(parseColor(value))
+               elif attrib != 'name':
+                       print "unsupported attribute " + attrib + "=" + value
+       except int:
+# AttributeError:
+               print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
+
+def applyAllAttributes(guiObject, desktop, attributes):
+       for (attrib, value) in attributes:
+               applySingleAttribute(guiObject, desktop, attrib, value)
+
+def loadSkin(desktop):
+       print "loading skin..."
+       
+       def getPNG(x):
+               g = gPixmapPtr()
+               loadPNG(g, x)
+               g = g.grabRef()
+               return g
+       
+       skin = dom.childNodes[0]
+       assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+       
+       for c in elementsWithTag(skin.childNodes, "colors"):
+               for color in elementsWithTag(c.childNodes, "color"):
+                       name = str(color.getAttribute("name"))
+                       color = str(color.getAttribute("value"))
+                       
+                       if not len(color):
+                               raise ("need color and name, got %s %s" % (name, color))
+                               
+                       colorNames[name] = parseColor(color)
+       
+       for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
+               style = eWindowStyleSkinned()
+               
+               for borderset in elementsWithTag(windowstyle.childNodes, "borderset"):
+                       bsName = str(borderset.getAttribute("name"))
+                       for pixmap in elementsWithTag(borderset.childNodes, "pixmap"):
+                               bpName = str(pixmap.getAttribute("pos"))
+                               filename = str(pixmap.getAttribute("filename"))
+                               
+                               png = getPNG(filename)
+                               
+                               # adapt palette
+                               desktop.makeCompatiblePixmap(png)
+                               style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
+
+               for color in elementsWithTag(windowstyle.childNodes, "color"):
+                       type = str(color.getAttribute("name"))
+                       color = parseColor(color.getAttribute("color"))
+                       
+                       try:
+                               style.setColor(eWindowStyleSkinned.__dict__["col" + type], color)
+                       except:
+                               raise ("Unknown color %s" % (type))
+                       
+               x = eWindowStyleManagerPtr()
+               eWindowStyleManager.getInstance(x)
+               x.setStyle(style)
+
+def readSkin(screen, skin, name, desktop):
+       myscreen = None
+       
+       # first, find the corresponding screen element
+       skin = dom.childNodes[0]
+       
+       for x in elementsWithTag(skin.childNodes, "screen"):
+               if x.getAttribute('name') == name:
+                       myscreen = x
+       del skin
+       
+       assert myscreen != None, "no skin for screen '" + name + "' found!"
 
-def applyGUIskin(screen, skin, name):
-       dump(dom[screen])
-       screen.data["okbutton"]["instance"].move(ePoint(10, 10))
-       screen.data["okbutton"]["instance"].resize(eSize(280, 40))
+       screen.skinAttributes = [ ]
+       collectAttributes(screen.skinAttributes, myscreen)
+       
+       screen.additionalWidgets = [ ]
+       
+       # now walk all widgets
+       for widget in elementsWithTag(myscreen.childNodes, "widget"):
+               wname = widget.getAttribute('name')
+               if wname == None:
+                       print "widget has no name!"
+                       continue
+               
+               # get corresponding gui object
+               try:
+                       attributes = screen[wname].skinAttributes = [ ]
+               except:
+                       raise str("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
+               
+               collectAttributes(attributes, widget)
 
-       screen.data["theClock"]["instance"].move(ePoint(10, 60))
-       screen.data["theClock"]["instance"].resize(eSize(280, 50))
+       # now walk additional objects
+       for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
+               if widget.tagName == "applet":
+                       codeText = mergeText(widget.childNodes).strip()
+                       type = widget.getAttribute('type')
 
-       screen.data["title"]["instance"].move(ePoint(10, 120))
-       screen.data["title"]["instance"].resize(eSize(280, 50))
+                       code = compile(codeText, "skin applet", "exec")
+                       
+                       if type == "onLayoutFinish":
+                               screen.onLayoutFinish.append(code)
+                       else:
+                               raise str("applet type '%s' unknown!" % type)
+                       
+                       continue
+               
+               class additionalWidget:
+                       pass
+               
+               w = additionalWidget()
+               
+               if widget.tagName == "eLabel":
+                       w.widget = eLabel
+               elif widget.tagName == "ePixmap":
+                       w.widget = ePixmap
+               else:
+                       raise str("unsupported stuff : %s" % widget.tagName)
+               
+               w.skinAttributes = [ ]
+               collectAttributes(w.skinAttributes, widget)
+               
+               # applyAttributes(guiObject, widget, desktop)
+               # guiObject.thisown = 0
+               screen.additionalWidgets.append(w)