from enigma import *
import time
+import sys
# some helper classes first:
class HTMLComponent:
return res
class GUISkin:
- data = { }
+ def __init__(self):
+ pass
+
def createGUIScreen(self, parent):
for (name, val) in self.items():
- self.data[name] = { }
- val.GUIcreate(self.data[name], parent, None)
+ if isinstance(val, GUIComponent):
+ val.GUIcreate(parent, None)
+
+ def deleteGUIScreen(self):
+ for (name, val) in self.items():
+ if isinstance(val, GUIComponent):
+ val.GUIdelete()
+ try:
+ val.fix()
+ except:
+ pass
+
+ # note: you'll probably run into this assert. if this happens, don't panic!
+ # yes, it's evil. I told you that programming in python is just fun, and
+ # suddently, you have to care about things you don't even know.
+ #
+ # but calm down, the solution is easy, at least on paper:
+ #
+ # Each Component, which is a GUIComponent, owns references to each
+ # instantiated eWidget (namely in screen.data[name]["instance"], in case
+ # you care.)
+ # on deleteGUIscreen, all eWidget *must* (!) be deleted (otherwise,
+ # well, problems appear. I don't want to go into details too much,
+ # but this would be a memory leak anyway.)
+ # The assert beyond checks for that. It asserts that the corresponding
+ # eWidget is about to be removed (i.e., that the refcount becomes 0 after
+ # running deleteGUIscreen).
+ # (You might wonder why the refcount is checked for 2 and not for 1 or 0 -
+ # one reference is still hold by the local variable 'w', another one is
+ # hold be the function argument to sys.getrefcount itself. So only if it's
+ # 2 at this point, the object will be destroyed after leaving deleteGUIscreen.)
+ #
+ # Now, how to fix this problem? You're holding a reference somewhere. (References
+ # can only be hold from Python, as eWidget itself isn't related to the c++
+ # way of having refcounted objects. So it must be in python.)
+ #
+ # It could be possible that you're calling deleteGUIscreen trough a call of
+ # a PSignal. For example, you could try to call screen.doClose() in response
+ # to a Button::click. This will fail. (It wouldn't work anyway, as you would
+ # remove a dialog while running it. It never worked - enigma1 just set a
+ # per-mainloop variable on eWidget::close() to leave the exec()...)
+ # That's why Session supports delayed closes. Just call Session.close() and
+ # it will work.
+ #
+ # Another reason is that you just stored the data["instance"] somewhere. or
+ # added it into a notifier list and didn't removed it.
+ #
+ # If you can't help yourself, just ask me. I'll be glad to help you out.
+ # Sorry for not keeping this code foolproof. I really wanted to archive
+ # that, but here I failed miserably. All I could do was to add this assert.
+# assert sys.getrefcount(w) == 2, "too many refs hold to " + str(w)
+
+ def close(self):
+ self.deleteGUIScreen()
class GUIComponent:
""" GUI component """
def __init__(self):
- self.notifier = [ ]
+ pass
+
+ def execBegin(self):
+ pass
- def GUIcreate(self, priv, parent, skindata):
- i = self.GUIcreateInstance(self, parent, skindata)
- priv["instance"] = i
- print str(self) + " notifier list before " + str(self.notifier)
- self.notifier.append(i)
- print str(self) + " notifier list now " + str(self.notifier)
- if self.notifierAdded:
- self.notifierAdded(i)
+ def execEnd(self):
+ pass
class VariableText:
"""VariableText can be used for components which have a variable text, based on any widget with setText call"""
def __init__(self):
self.message = ""
+ self.instance = None
- def notifierAdded(self, notifier):
- notifier.setText(self.message)
-
def setText(self, text):
- if self.message != text:
- self.message = text
- print self.notifier
- for x in self.notifier:
- x.setText(self.message)
+ self.message = text
+ if self.instance:
+ self.instance.setText(self.message)
def getText(self):
return self.message
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = self.createWidget(parent, skindata)
+ self.instance.setText(self.message)
+
+ def GUIdelete(self):
+ self.removeWidget(self.instance)
+ del self.instance
+
+ def removeWidget(self, instance):
+ pass
class VariableValue:
"""VariableValue can be used for components which have a variable value (like eSlider), based on any widget with setValue call"""
def __init__(self):
self.value = 0
+ self.instance = None
- def notifierAdded(self, notifier):
- notifier.setValue(self.value)
-
def setValue(self, value):
- if self.value != value:
- self.value = value
- for x in self.notifier:
- x.setValue(self.value)
+ self.value = value
+ if self.instance:
+ self.instance.setValue(self.value)
def getValue(self):
return self.value
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = self.createWidget(parent, skindata)
+ self.instance.setValue(self.value)
+
+ def GUIdelete(self):
+ self.removeWidget(self.instance)
+ del self.instance
+
+ def removeWidget(self, instance):
+ pass
# now some "real" components:
VariableText.__init__(self)
GUIComponent.__init__(self)
self.doClock()
+
+ self.clockTimer = eTimer()
+ self.clockTimer.timeout.get().append(self.doClock)
+ self.clockTimer.start(1000)
# "funktionalitaet"
def doClock(self):
- self.setText("clock: " + time.asctime())
+ t = time.localtime()
+ self.setText("%2d:%02d:%02d" % (t[3], t[4], t[5]))
# realisierung als GUI
- def GUIcreateInstance(self, priv, parent, skindata):
- g = eLabel(parent)
- return g
+ def createWidget(self, parent, skindata):
+ return eLabel(parent)
+
+ def removeWidget(self, w):
+ del self.clockTimer
# ...und als HTML:
def produceHTML(self):
return self.getText()
-
+
class Button(HTMLComponent, GUIComponent, VariableText):
- onClick = {}
-
- def __init__(self, text=""):
+ def __init__(self, text="", onClick = [ ]):
GUIComponent.__init__(self)
VariableText.__init__(self)
self.setText(text)
+ self.onClick = onClick
- def click(self):
+ def push(self):
for x in self.onClick:
x()
+ return 0
+
+ def disable(self):
+# self.instance.hide()
+ pass
+
+ def enable(self):
+# self.instance.show()
+ pass
-# html:
+# html:
def produceHTML(self):
return "<input type=\"submit\" text=\"" + self.getText() + "\">\n"
# GUI:
- def GUIcreateInstance(self, priv, parent, skindata):
+ def createWidget(self, parent, skindata):
g = eButton(parent)
-# g.clicked = [ self.click ]
+ g.selected.get().append(self.push)
return g
+ def removeWidget(self, w):
+ w.selected.get().remove(self.push)
+
+class Label(HTMLComponent, GUIComponent, VariableText):
+ def __init__(self, text=""):
+ GUIComponent.__init__(self)
+ VariableText.__init__(self)
+ self.setText(text)
+
+# html:
+ def produceHTML(self):
+ return self.getText()
+
+# GUI:
+ def createWidget(self, parent, skindata):
+ return eLabel(parent)
+
class Header(HTMLComponent, GUIComponent, VariableText):
def __init__(self, message):
def produceHTML(self):
return "<h2>" + self.getText() + "</h2>\n"
- def GUIcreateInstance(self, priv, parent, skindata):
+ def createWidget(self, parent, skindata):
g = eLabel(parent)
- g.setText(self.message)
return g
class VolumeBar(HTMLComponent, GUIComponent, VariableValue):
GUIComponent.__init__(self)
VariableValue.__init__(self)
- def GUIcreateInstance(self, priv, parent, skindata):
+ def createWidget(self, parent, skindata):
g = eSlider(parent)
g.setRange(0, 100)
return g
+
+# a general purpose progress bar
+class ProgressBar(HTMLComponent, GUIComponent, VariableValue):
+ def __init__(self):
+ GUIComponent.__init__(self)
+ VariableValue.__init__(self)
+ def createWidget(self, parent, skindata):
+ g = eSlider(parent)
+ g.setRange(0, 100)
+ return g
+
+class MenuList(HTMLComponent, GUIComponent):
+ def __init__(self, list):
+ GUIComponent.__init__(self)
+ self.l = eListboxPythonStringContent()
+ self.l.setList(list)
+
+ def getCurrent(self):
+ return self.l.getCurrentSelection()
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = eListbox(parent)
+ self.instance.setContent(self.l)
+
+ def GUIdelete(self):
+ self.instance.setContent(None)
+ del self.instance
+
+class ServiceList(HTMLComponent, GUIComponent):
+ def __init__(self):
+ GUIComponent.__init__(self)
+ self.l = eListboxServiceContent()
+
+ def getCurrent(self):
+ r = eServiceReference()
+ self.l.getCurrent(r)
+ return r
+
+ def GUIcreate(self, parent, skindata):
+ self.instance = eListbox(parent)
+ self.instance.setContent(self.l)
+
+ def GUIdelete(self):
+ del self.instance
+
+ def setRoot(self, root):
+ self.l.setRoot(root)
+
+ # mark stuff
+ def clearMarked(self):
+ self.l.clearMarked()
+
+ def isMarked(self, ref):
+ return self.l.isMarked(ref)
+
+ def addMarked(self, ref):
+ self.l.addMarked(ref)
+
+ def removeMarked(self, ref):
+ self.l.removeMarked(ref)
+
+class ServiceScan:
+
+ Idle = 1
+ Running = 2
+ Done = 3
+ Error = 4
+
+ def scanStatusChanged(self):
+ if self.state == self.Running:
+ self.progressbar.setValue(self.scan.getProgress())
+ if self.scan.isDone():
+ self.state = self.Done
+ else:
+ self.text.setText("scan in progress - %d %% done!\n%d services found!" % (self.scan.getProgress(), self.scan.getNumServices()))
+
+ if self.state == self.Done:
+ self.text.setText("scan done!")
+
+ if self.state == self.Error:
+ self.text.setText("ERROR - failed to scan!")
+
+ def __init__(self, progressbar, text):
+ self.progressbar = progressbar
+ self.text = text
+ self.scan = eComponentScan()
+ self.state = self.Idle
+ self.scanStatusChanged()
+
+ def execBegin(self):
+ self.scan.statusChanged.get().append(self.scanStatusChanged)
+ if self.scan.start():
+ self.state = self.Error
+ else:
+ self.state = self.Running
+ self.scanStatusChanged()
+
+ def execEnd(self):
+ self.scan.statusChanged.get().remove(self.scanStatusChanged)
+ if not self.isDone():
+ print "*** warning *** scan was not finished!"
+
+ def isDone(self):
+ print "state is %d " % (self.state)
+ return self.state == self.Done or self.state == self.Error
+
+class ActionMap:
+ def __init__(self, contexts = [ ], actions = { }, prio=0):
+ self.actions = actions
+ self.contexts = contexts
+ self.prio = prio
+ self.p = eActionMapPtr()
+ eActionMap.getInstance(self.p)
+
+ def execBegin(self):
+ for ctx in self.contexts:
+ self.p.bindAction(ctx, self.prio, self.action)
+
+ def execEnd(self):
+ for ctx in self.contexts:
+ self.p.unbindAction(ctx, self.action)
+
+ def action(self, context, action):
+ print " ".join(("action -> ", context, action))
+ try:
+ self.actions[action]()
+ except KeyError:
+ print "unknown action %s/%s! typo in keymap?" % (context, action)
+
+class PerServiceDisplay(GUIComponent, VariableText):
+ """Mixin for building components which display something which changes on navigation events, for example "service name" """
+
+ def __init__(self, navcore, eventmap):
+ GUIComponent.__init__(self)
+ VariableText.__init__(self)
+ self.eventmap = eventmap
+ navcore.m_event.get().append(self.event)
+ self.navcore = navcore
+
+ # start with stopped state, so simulate that
+ self.event(pNavigation.evStopService)
+
+ def event(self, ev):
+ # loop up if we need to handle this event
+ if self.eventmap.has_key(ev):
+ # call handler
+ self.eventmap[ev]()
+
+ def createWidget(self, parent, skindata):
+ # by default, we use a label to display our data.
+ g = eLabel(parent)
+ return g
+
+class EventInfo(PerServiceDisplay):
+ Now = 0
+ Next = 1
+ Now_Duration = 2
+ Next_Duration = 3
+
+ def __init__(self, navcore, now_or_next):
+ # listen to evUpdatedEventInfo and evStopService
+ # note that evStopService will be called once to establish a known state
+ self.now_or_next = now_or_next
+ PerServiceDisplay.__init__(self, navcore,
+ {
+ pNavigation.evUpdatedEventInfo: self.ourEvent,
+ pNavigation.evStopService: self.stopEvent
+ })
+
+ def ourEvent(self):
+ info = iServiceInformationPtr()
+ service = iPlayableServicePtr()
+
+ if not self.navcore.getCurrentService(service):
+ if not service.info(info):
+ ev = eServiceEventPtr()
+ info.getEvent(ev, self.now_or_next & 1)
+ if self.now_or_next & 2:
+ self.setText("%d min" % (ev.m_duration / 60))
+ else:
+ self.setText(ev.m_event_name)
+ print "new event info in EventInfo! yeah!"
+
+ def stopEvent(self):
+ self.setText(
+ ("waiting for event data...", "", "--:--", "--:--")[self.now_or_next]);
+
+class ServiceName(PerServiceDisplay):
+ def __init__(self, navcore):
+ PerServiceDisplay.__init__(self, navcore,
+ {
+ pNavigation.evNewService: self.newService,
+ pNavigation.evStopService: self.stopEvent
+ })
+
+ def newService(self):
+ info = iServiceInformationPtr()
+ service = iPlayableServicePtr()
+
+ if not self.navcore.getCurrentService(service):
+ if not service.info(info):
+ self.setText("no name known, but it should be here :)")
+
+ def stopEvent(self):
+ self.setText("");