fix enq answer handling of numbers with beginning zero's
[enigma2.git] / lib / python / Screens / Menu.py
index 4ad36d18a73c78b5d6a7ca3049f6d860598482bf..9c41c16595f6ce8762165c4243c8b3e62a5dab59 100644 (file)
@@ -6,6 +6,8 @@ from Components.Button import Button
 from Components.Label import Label
 from Components.ProgressBar import ProgressBar
 
+from Tools.Directories import resolveFilename, SCOPE_SKIN
+
 from enigma import quitMainloop
 
 import xml.dom.minidom
@@ -29,12 +31,7 @@ def doGlobal(screen):
 
 
 # read the menu
-try:
-       # first we search in the current path
-       menufile = file('data/menu.xml', 'r')
-except IOError:
-       # if not found in the current path, we use the global datadir-path
-       menufile = file('/usr/share/enigma2/menu.xml', 'r')
+menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
 mdom = xml.dom.minidom.parseString(menufile.read())
 menufile.close()
 
@@ -60,13 +57,13 @@ class MenuUpdater:
        def __init__(self):
                self.updatedMenuItems = {}
        
-       def addMenuItem(self, id, text, module, screen):
+       def addMenuItem(self, id, pos, text, module, screen):
                if not self.updatedMenuAvailable(id):
                        self.updatedMenuItems[id] = []
-               self.updatedMenuItems[id].append([text, module, screen])
+               self.updatedMenuItems[id].append([text, pos, module, screen])
        
-       def delMenuItem(self, id, text, module, screen):
-               self.updatedMenuItems[id].remove([text, module, screen])
+       def delMenuItem(self, id, pos, text, module, screen):
+               self.updatedMenuItems[id].remove([text, pos, module, screen])
        
        def updatedMenuAvailable(self, id):
                return self.updatedMenuItems.has_key(id)
@@ -91,7 +88,8 @@ class Menu(Screen):
                #        plus possible arguments, as 
                #        string (as we want to reference 
                #        stuff which is just imported)
-               # FIXME. somehow.
+               # FIXME. somehow
+               print arg
                if arg[0] != "":
                        exec "from " + arg[0] + " import *"
                        
@@ -120,11 +118,14 @@ class Menu(Screen):
                                if x.nodeType != xml.dom.minidom.Element.nodeType:
                                        continue
                                elif x.tagName == 'screen':
-                                       module = "Screens." + getValbyAttr(x, "module")
+                                       module = getValbyAttr(x, "module")
                                        screen = getValbyAttr(x, "screen")
 
                                        if len(screen) == 0:
                                                screen = module
+
+                                       if module != "":
+                                               module = "Screens." + module
                                        
                                        # check for arguments. they will be appended to the 
                                        # openDialog call
@@ -150,19 +151,26 @@ class Menu(Screen):
                list = []
                menuID = ""
 
-               for x in childNode:                                                     #walk through the actual nodelist
+               menuID = -1
+               for x in childNode:                                             #walk through the actual nodelist
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                            continue
                        elif x.tagName == 'item':
                                self.addItem(list, x)
+                               count += 1
                        elif x.tagName == 'menu':
                                self.addMenu(list, x)
+                               count += 1
                        elif x.tagName == "id":
                                menuID = getValbyAttr(x, "val")
+                               count = 0
+                       if menuID != -1:
+                               if menuupdater.updatedMenuAvailable(menuID):
+                                       for x in menuupdater.getUpdatedMenu(menuID):
+                                               if x[1] == count:
+                                                       list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
+                                                       count += 1
 
-               if menuupdater.updatedMenuAvailable(menuID):
-                       for x in menuupdater.getUpdatedMenu(menuID):
-                               list.append((x[0], boundFunction(self.runScreen, (x[1], x[2] + ", "))))
 
                self["menu"] = MenuList(list)