fix initial help menu arrow position
[enigma2.git] / lib / python / Screens / HelpMenu.py
index 4e1d1c4..6332cde 100644 (file)
@@ -1,18 +1,52 @@
 from Screen import Screen
-
+from Components.Pixmap import Pixmap, MovingPixmap
+from Components.Label import Label
 from Components.ActionMap import ActionMap
 from Components.HelpMenuList import HelpMenuList
 
 class HelpMenu(Screen):
        def __init__(self, session, list):
                Screen.__init__(self, session)
-               
+               self.onSelChanged = [ ]
                self["list"] = HelpMenuList(list, self.close)
-               self["actions"] = ActionMap(["OkCancelActions"],
-                       {
-                               "cancel": self.close,
-                               "ok": self["list"].ok,
-                       })
+               self["list"].onSelChanged.append(self.SelectionChanged)
+               self["rc"] = Pixmap()
+               self["arrowup"] = MovingPixmap()
+               self["arrowup"].hide()
+               self["sh_arrowup"] = Pixmap()
+               self["sh_arrowup"].hide()
+               self["long_key"] = Label("")
+
+               self["actions"] = ActionMap(["WizardActions"], 
+               {
+                       "ok": self["list"].ok,
+                       "back": self.close,
+               }, -1)
+
+               self.onLayoutFinish.append(self.SelectionChanged)
+
+       def SelectionChanged(self):
+               selection = self["list"].getCurrent()
+               selection = selection and selection[3]
+               arrow = self["arrowup"]
+               sh_arrow = self["sh_arrowup"]
+
+               if selection and selection[0][:3] == "sh_":
+                       sh_arrow.show()
+               else:
+                       sh_arrow.hide()
+
+               if selection and selection[0][:2] == "l_":
+                       self["long_key"].setText(_("Long Keypress"))
+               else:
+                       self["long_key"].setText("")
+
+               if selection is None:
+                       arrow.hide()
+               else:
+                       arrow.moveTo(selection[1], selection[2], 1)
+                       arrow.startMoving()
+                       arrow.show()
 
 class HelpableScreen:
        def __init__(self):