-#from Screen import *
+from Screen import *
from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
from Components.Label import Label
from Components.ProgressBar import ProgressBar
-# hack.... dynamically importing all screens
-from __init__ import __all__
-for i in __all__:
- print "import " + i
- if (i is not "Menu" ):
- exec "from " + i + " import *"
-
from enigma import quitMainloop
import xml.dom.minidom
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
+from Screens.Setup import *
+
from Tools import XMLTools
# some screens
try:
# first we search in the current path
menufile = file('data/menu.xml', 'r')
-except:
+except IOError:
# if not found in the current path, we use the global datadir-path
menufile = file('/usr/share/enigma2/menu.xml', 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
-
def getValbyAttr(x, attr):
for p in range(x.attributes.length):
a = x.attributes.item(p)
selection = self["menu"].getCurrent()
selection[1]()
- def evalText(self, text):
- eval(text)
+ def execText(self, text):
+ exec text
+ def runScreen(self, arg):
+ # arg[0] is the module (as string)
+ # arg[1] is Screen inside this module
+ # plus possible arguments, as
+ # string (as we want to reference
+ # stuff which is just imported)
+ # FIXME. somehow.
+ if arg[0] != "":
+ exec "from Screens." + arg[0] + " import *"
+
+ self.openDialog(*eval(arg[1]))
+
def nothing(self): #dummy
pass
- def openDialog(self, dialog): # in every layer needed
- self.session.open(dialog)
+ def openDialog(self, *dialog): # in every layer needed
+ self.session.open(*dialog)
def openSetup(self, dialog):
self.session.open(Setup, dialog)
def addMenu(self, destList, node):
- MenuTitle = getValbyAttr(node, "text")
+ MenuTitle = _(getValbyAttr(node, "text"))
if MenuTitle != "": #check for title
a = boundFunction(self.session.open, Menu, node, node.childNodes)
#TODO add check if !empty(node.childNodes)
destList.append((MenuTitle, a))
def addItem(self, destList, node):
- ItemText = getValbyAttr(node, "text")
+ ItemText = _(getValbyAttr(node, "text"))
if ItemText != "": #check for name
- b = XMLTools.mergeText(node.childNodes)
- if b != "": #check for function
- destList.append((ItemText,boundFunction(self.evalText,b)))
- else:
- destList.append((ItemText,self.nothing)) #use dummy as function
+ for x in node.childNodes:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'screen':
+ module = getValbyAttr(x, "module")
+ screen = getValbyAttr(x, "screen")
+
+ if len(screen) == 0:
+ screen = module
+
+ # check for arguments. they will be appended to the
+ # openDialog call
+ args = XMLTools.mergeText(x.childNodes)
+ screen += ", " + args
+
+ destList.append((ItemText, boundFunction(self.runScreen, (module, screen))))
+ return
+ elif x.tagName == 'code':
+ destList.append((ItemText, boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+ return
+ elif x.tagName == 'setup':
+ id = getValbyAttr(x, "id")
+ destList.append((ItemText, boundFunction(self.openSetup, id)))
+ return
+
+ destList.append((ItemText,self.nothing))
+
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
a = getValbyAttr(parent, "title")
if a == "": #if empty use name
- a = getValbyAttr(parent, "text")
+ a = _(getValbyAttr(parent, "text"))
self["title"] = Header(a)
-class FixedMenu(Screen):
- def okbuttonClick(self):
- selection = self["menu"].getCurrent()
- selection[1]()
-
- def __init__(self, session, title, list):
- Screen.__init__(self, session)
-
- self["menu"] = MenuList(list)
-
- self["actions"] = ActionMap(["OkCancelActions"],
- {
- "ok": self.okbuttonClick,
- "cancel": self.close
- })
-
- self["title"] = Header(title)
-
-
class MainMenu(Menu):
#add file load functions for the xml-file