class GUIComponent(object):
""" GUI component """
- SHOWN = 0
- HIDDEN = 1
-
def __init__(self):
self.instance = None
- self.state = self.SHOWN
+ self.visible = 1
+ self.skinAttributes = None
def execBegin(self):
pass
pass
def destroy(self):
- pass
+ self.__dict__.clear()
# this works only with normal widgets - if you don't have self.instance, override this.
def applySkin(self, desktop):
- if self.state == self.HIDDEN:
+ if not self.visible:
self.instance.hide()
+
+ if self.skinAttributes is None:
+ print "warning, skin is missing some elements."
+ return
+
skin.applyAllAttributes(self.instance, desktop, self.skinAttributes)
- def move(self, x, y):
- self.instance.move(ePoint(int(x), int(y)))
+ def move(self, x, y = None):
+ # we assume, that x is already an ePoint
+ if y is None:
+ self.instance.move(x)
+ else:
+ self.instance.move(ePoint(int(x), int(y)))
+
+ def resize(self, size):
+ self.instance.resize(size)
+
+ def setZPosition(self, z):
+ self.instance.setZPosition(z)
def show(self):
- self.__state = self.SHOWN
+ self.__visible = 1
if self.instance is not None:
self.instance.show()
def hide(self):
- self.__state = self.HIDDEN
+ self.__visible = 0
if self.instance is not None:
self.instance.hide()
- def getState(self):
- return self.__state
+ def getVisible(self):
+ return self.__visible
- def setState(self, state):
- if state == self.SHOWN:
+ def setVisible(self, visible):
+ if visible:
self.show()
- elif state == self.HIDDEN:
+ else:
self.hide()
- state = property(getState, setState)
+ visible = property(getVisible, setVisible)
def setPosition(self, x, y):
self.instance.move(ePoint(int(x), int(y)))