-import skin
-from GUIComponent import *
-
-from enigma import *
+from GUIComponent import GUIComponent
+from enigma import eTimer
class ConditionalWidget(GUIComponent):
def __init__(self, withTimer = True):
if (withTimer):
self.conditionCheckTimer = eTimer()
- self.conditionCheckTimer.timeout.get().append(self.update)
+ self.conditionCheckTimer.callback.append(self.update)
self.conditionCheckTimer.start(1000)
-
+
+ def postWidgetCreate(self, instance):
+ self.visible = 0
+
def setConnect(self, conditionalFunction):
self.conditionalFunction = conditionalFunction
def activateCondition(self, condition):
- if (condition):
- self.state = self.HIDDEN
+ if condition:
+ self.visible = 1
else:
- self.state = self.SHOWN
+ self.visible = 0
def update(self):
if (self.conditionalFunction != None):
try:
- self.conditionalFunction() # check, if the conditionalfunction is still valid
self.activateCondition(self.conditionalFunction())
except:
self.conditionalFunction = None
self.activateCondition(False)
-
-import time
class BlinkingWidget(GUIComponent):
def __init__(self):
GUIComponent.__init__(self)
-
- self.blinking = True
-
+ self.blinking = False
self.setBlinkTime(500)
-
self.timer = eTimer()
- self.timer.timeout.get().append(self.blink)
+ self.timer.callback.append(self.blink)
def setBlinkTime(self, time):
self.blinktime = time
def blink(self):
if self.blinking == True:
- if self.state == self.SHOWN:
- self.hide()
- elif self.state == self.HIDDEN:
- self.show()
+ self.visible = not self.visible
def startBlinking(self):
self.blinking = True
def stopBlinking(self):
self.blinking = False
- if self.state == self.SHOWN:
+ if self.visible:
self.hide()
self.timer.stop()
-
+
class BlinkingWidgetConditional(BlinkingWidget, ConditionalWidget):
def __init__(self):
BlinkingWidget.__init__(self)