#include <pthread.h>
#include <sys/types.h>
#include <unistd.h>
+#include <byteswap.h>
+
+#ifndef BYTE_ORDER
+#error "no BYTE_ORDER defined!"
+#endif
// use this for init Freetype...
#include <ft2build.h>
static FTC_Font cache_current_font=0;
#endif
-#define RBG565
-
struct fntColorCacheKey
{
gRGB start, end;
i->x-=offset.x();
i->y-=offset.y();
i->bbox.moveBy(-offset.x(), -offset.y());
+ --lineChars.back();
+ ++charCount;
} while (i-- != glyphs.rbegin()); // rearrange them into the next line
cursor+=ePoint(linelength, 0); // put the cursor after that line
} else
ng.glyph_index = glyphIndex;
ng.flags = flags;
glyphs.push_back(ng);
+ ++charCount;
/* when we have a SHY, don't xadvance. It will either be the last in the line (when used for breaking), or not displayed. */
if (!(flags & GS_SOFTHYPHEN))
cursor.setX(left);
previous=0;
int linegap=current_face->size->metrics.height-(current_face->size->metrics.ascender+current_face->size->metrics.descender);
+
+ lineOffsets.push_back(cursor.y());
+ lineChars.push_back(charCount);
+ charCount=0;
+
cursor+=ePoint(0, (current_face->size->metrics.ascender+current_face->size->metrics.descender+linegap)>>6);
+
if (maximum.height()<cursor.y())
maximum.setHeight(cursor.y());
previous=0;
shape(uc_shape, uc_string);
// now do the usual logical->visual reordering
-#ifdef HAVE_FRIBIDI
+ int size=uc_shape.size();
+#ifdef HAVE_FRIBIDI
FriBidiCharType dir=FRIBIDI_TYPE_ON;
- {
- int size=uc_shape.size();
- uc_visual.resize(size);
- // gaaanz lahm, aber anders geht das leider nicht, sorry.
- FriBidiChar array[size], target[size];
- std::copy(uc_shape.begin(), uc_shape.end(), array);
- fribidi_log2vis(array, size, &dir, target, 0, 0, 0);
- uc_visual.assign(target, target+size);
- }
+ uc_visual.resize(size);
+ // gaaanz lahm, aber anders geht das leider nicht, sorry.
+ FriBidiChar array[size], target[size];
+ std::copy(uc_shape.begin(), uc_shape.end(), array);
+ fribidi_log2vis(array, size, &dir, target, 0, 0, 0);
+ uc_visual.assign(target, target+size);
#else
uc_visual=uc_shape;
#endif
- glyphs.reserve(uc_visual.size());
+ glyphs.reserve(size);
int nextflags = 0;
calc_bbox();
#ifdef HAVE_FRIBIDI
if (dir & FRIBIDI_MASK_RTL)
+ {
realign(dirRight);
+ doTopBottomReordering=true;
+ }
#endif
+
+ if (charCount)
+ {
+ lineOffsets.push_back(cursor.y());
+ lineChars.push_back(charCount);
+ charCount=0;
+ }
+
return 0;
}
for (int i=0; i<16; ++i)
{
#define BLEND(y, x, a) (y + (((x-y) * a)>>8))
-
- unsigned char dr = background.r, dg = background.g, db = background.b;
+ unsigned char da = background.a, dr = background.r, dg = background.g, db = background.b;
int sa = i * 16;
if (sa < 256)
{
db = BLEND(background.b, foreground.b, sa) & 0xFF;
}
#undef BLEND
-#ifdef RBG565
- lookup16_normal[i] = ((dr >> 3) << 11) | ((db >> 2) << 5) | (dg >> 3);
+#if BYTE_ORDER == LITTLE_ENDIAN
+ lookup16_normal[i] = bswap_16(((db >> 3) << 11) | ((dg >> 2) << 5) | (dr >> 3));
#else
- lookup16_normal[i] = ((dr >> 3) << 11) | ((dg >> 2) << 5) | (db >> 3);
+ lookup16_normal[i] = ((db >> 3) << 11) | ((dg >> 2) << 5) | (dr >> 3);
#endif
+ da ^= 0xFF;
}
for (int i=0; i<16; ++i)
lookup16_invert[i]=lookup16_normal[i^0xF];
gRegion clip = dc.getClip() & area;
int buffer_stride=surface->stride;
-
+
for (unsigned int c = 0; c < clip.rects.size(); ++c)
{
- for (glyphString::iterator i(glyphs.begin()); i != glyphs.end(); ++i)
+ std::list<int>::reverse_iterator line_offs_it(lineOffsets.rbegin());
+ std::list<int>::iterator line_chars_it(lineChars.begin());
+ int line_offs=0;
+ int line_chars=0;
+ for (glyphString::iterator i(glyphs.begin()); i != glyphs.end(); ++i, --line_chars)
{
+ while(!line_chars)
+ {
+ line_offs = *(line_offs_it++);
+ line_chars = *(line_chars_it++);
+ }
+
if (i->flags & GS_SOFTHYPHEN)
continue;
lookup16 = lookup16_invert;
lookup32 = lookup32_invert;
}
-
+
static FTC_SBit glyph_bitmap;
if (fontRenderClass::instance->getGlyphBitmap(&i->font->font, i->glyph_index, &glyph_bitmap))
continue;
int rx=i->x+glyph_bitmap->left + offset.x();
- int ry=i->y-glyph_bitmap->top + offset.y();
-
+ int ry=(doTopBottomReordering ? line_offs : i->y) - glyph_bitmap->top + offset.y();
+
__u8 *d=(__u8*)(surface->data)+buffer_stride*ry+rx*surface->bypp;
__u8 *s=glyph_bitmap->buffer;
register int sx=glyph_bitmap->width;