-from enigma import *
import xml.dom.minidom
-from xml.dom import EMPTY_NAMESPACE
+from os import path
+
+from enigma import eSize, ePoint, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, \
+ loadPNG, addFont, gRGB, eWindowStyleSkinned
+
+from Components.config import ConfigSubsection, ConfigText, config
+from Components.Converter.Converter import Converter
+from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
from Tools.Import import my_import
-import os
from Tools.XMLTools import elementsWithTag, mergeText
except:
None
-from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS
-
class SkinError(Exception):
def __init__(self, message):
self.message = message
def loadSkin(name):
# read the skin
filename = resolveFilename(SCOPE_SKIN, name)
- path = os.path.dirname(filename) + "/"
- dom_skins.append((path, xml.dom.minidom.parse(filename)))
+ mpath = path.dirname(filename) + "/"
+ dom_skins.append((mpath, xml.dom.minidom.parse(filename)))
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
# so the first screen found will be used.
# example: loadSkin("nemesis_greenline/skin.xml")
-loadSkin('skin.xml')
+config.skin = ConfigSubsection()
+config.skin.primary_skin = ConfigText(default = "skin.xml")
+
+try:
+ loadSkin(config.skin.primary_skin.value)
+except (SkinError, IOError, AssertionError), err:
+ print "SKIN ERROR:", err
+ print "defaulting to standard skin..."
+ loadSkin('skin.xml')
loadSkin('skin_default.xml')
def parsePosition(str):
# TODO: localization? as in e1?
value = a.value.encode("utf-8")
- if attrib in ["pixmap", "pointer"]:
+ if attrib in ["pixmap", "pointer", "seek_pointer"]:
value = resolveFilename(SCOPE_SKIN_IMAGE, value, path_prefix=skin_path_prefix)
if attrib not in ignore:
elif attrib == 'title':
guiObject.setTitle(_(value))
elif attrib == 'text':
- guiObject.setText(value)
+ guiObject.setText(_(value))
elif attrib == 'font':
guiObject.setFont(parseFont(value))
elif attrib == 'zPosition':
guiObject.setZPosition(int(value))
elif attrib == "pixmap":
ptr = loadPixmap(value) # this should already have been filename-resolved.
- # that __deref__ still scares me!
- desktop.makeCompatiblePixmap(ptr.__deref__())
- guiObject.setPixmap(ptr.__deref__())
+ desktop.makeCompatiblePixmap(ptr)
+ guiObject.setPixmap(ptr)
# guiObject.setPixmapFromFile(value)
elif attrib == "alphatest": # used by ePixmap
guiObject.setAlphatest(
}[value])
elif attrib == "enableWrapAround":
guiObject.setWrapAround(True)
- elif attrib == "pointer":
+ elif attrib == "pointer" or attrib == "seek_pointer":
(name, pos) = value.split(':')
pos = parsePosition(pos)
ptr = loadPixmap(name)
- desktop.makeCompatiblePixmap(ptr.__deref__())
- guiObject.setPointer(ptr.__deref__(), pos)
+ desktop.makeCompatiblePixmap(ptr)
+ guiObject.setPointer({"pointer": 0, "seek_pointer": 1}[attrib], ptr, pos)
elif attrib == 'shadowOffset':
guiObject.setShadowOffset(parsePosition(value))
+ elif attrib == 'noWrap':
+ guiObject.setNoWrap(1)
else:
raise "unsupported attribute " + attrib + "=" + value
except int:
for windowstyle in elementsWithTag(skin.childNodes, "windowstyle"):
style = eWindowStyleSkinned()
+ id = int(windowstyle.getAttribute("id") or "0")
# defaults
font = gFont("Regular", 20)
png = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix))
# adapt palette
- desktop.makeCompatiblePixmap(png.__deref__())
- style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png.__deref__())
+ desktop.makeCompatiblePixmap(png)
+ style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
for color in elementsWithTag(windowstyle.childNodes, "color"):
type = str(color.getAttribute("name"))
except:
raise ("Unknown color %s" % (type))
- x = eWindowStyleManagerPtr()
- eWindowStyleManager.getInstance(x)
- x.setStyle(style)
+ x = eWindowStyleManager.getInstance()
+ x.setStyle(id, style)
def loadSkinData(desktop):
skins = dom_skins[:]
return None, None
def readSkin(screen, skin, name, desktop):
+
myscreen, path = lookupScreen(name)
# otherwise try embedded skin
screen.additionalWidgets = [ ]
screen.renderer = [ ]
+ visited_components = set()
+
# now walk all widgets
for widget in elementsWithTag(myscreen.childNodes, "widget"):
# ok, we either have 1:1-mapped widgets ('old style'), or 1:n-mapped
wname = widget.getAttribute('name')
wsource = widget.getAttribute('source')
+
if wname is None and wsource is None:
print "widget has no name and no source!"
continue
if wname:
+ visited_components.add(wname)
+
# get corresponding 'gui' object
try:
attributes = screen[wname].skinAttributes = [ ]
raise SkinError("component with name '" + wname + "' was not found in skin of screen '" + name + "'!")
# assert screen[wname] is not Source
-
+
# and collect attributes for this
collectAttributes(attributes, widget, skin_path_prefix, ignore=['name'])
elif wsource:
for converter in elementsWithTag(widget.childNodes, "convert"):
ctype = converter.getAttribute('type')
- assert ctype
- converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+ assert ctype, "'convert'-tag needs a 'type'-attribute"
parms = mergeText(converter.childNodes).strip()
- c = converter_class(parms)
+ converter_class = my_import('.'.join(["Components", "Converter", ctype])).__dict__.get(ctype)
+
+ c = None
- c.connect(source)
+ for i in source.downstream_elements:
+ if isinstance(i, converter_class) and i.converter_arguments == parms:
+ c = i
+
+ if c is None:
+ print "allocating new converter!"
+ c = converter_class(parms)
+ c.connect(source)
+ else:
+ print "reused conveter!"
+
source = c
renderer_class = my_import('.'.join(["Components", "Renderer", wrender])).__dict__.get(wrender)
screen.renderer.append(renderer)
+ from Components.GUIComponent import GUIComponent
+ nonvisited_components = [x for x in set(screen.keys()) - visited_components if isinstance(x, GUIComponent)]
+
+ assert not nonvisited_components, "the following components in %s don't have a skin entry: %s" % (name, ', '.join(nonvisited_components))
+
# now walk additional objects
for widget in elementsWithTag(myscreen.childNodes, lambda x: x != "widget"):
if widget.tagName == "applet":