enum { dirForward = +1, dirBackward = -1 };
virtual RESULT seekRelative(int direction, pts_t to)=0;
virtual RESULT getPlayPosition(pts_t &SWIG_OUTPUT)=0;
+ /* if you want to do several seeks in a row, you can enable the trickmode.
+ audio will be switched off, sync will be disabled etc. */
+ virtual RESULT setTrickmode(int trick=0)=0;
};
TEMPLATE_TYPEDEF(ePtr<iSeekableService>, iSeekableServicePtr);