virtual RESULT connectEvent(const Slot2<void,iPlayableService*,int> &event, ePtr<eConnection> &connection)=0;
virtual RESULT start()=0;
virtual RESULT stop()=0;
+ /* might have to be changed... */
+ virtual RESULT setTarget(int target)=0;
virtual SWIG_VOID(RESULT) seek(ePtr<iSeekableService> &SWIG_OUTPUT)=0;
virtual SWIG_VOID(RESULT) pause(ePtr<iPauseableService> &SWIG_OUTPUT)=0;
virtual SWIG_VOID(RESULT) info(ePtr<iServiceInformation> &SWIG_OUTPUT)=0;