RESULT connectEvent(const Slot2<void,iPlayableService*,int> &event, ePtr<eConnection> &connection);
RESULT start();
RESULT stop();
+ RESULT setTarget(int target);
+
RESULT seek(ePtr<iSeekableService> &ptr);
RESULT pause(ePtr<iPauseableService> &ptr);
RESULT info(ePtr<iServiceInformation> &ptr);