fix some crashes during settings wizard
[enigma2.git] / timer.py
index f5aee84059445bf480dc0a06ec0cbbbc046032ca..aaae0b2a18f49ff0cb045ab82eea1d07a24e42b2 100644 (file)
--- a/timer.py
+++ b/timer.py
@@ -1,28 +1,38 @@
-import bisect
-import time
-from enigma import *
+from bisect import insort
+from time import strftime, time, localtime, mktime
+from enigma import eTimer
+import datetime
+
+import NavigationInstance
 
 class TimerEntry:
-       EventPrepare = 0
-       EventStart   = 1
-       EventEnd     = 2
-       EventAbort   = 3
-       
-       StateWait    = 0
-       StatePrepare = 1
-       StateRunning = 2
-       StateEnded   = 3
+       StateWaiting  = 0
+       StatePrepared = 1
+       StateRunning  = 2
+       StateEnded    = 3
        
        def __init__(self, begin, end):
                self.begin = begin
-               self.prepare_time = 10
+               self.prepare_time = 20
                self.end = end
                self.state = 0
                self.resetRepeated()
+               #begindate = localtime(self.begin)
+               #newdate = datetime.datetime(begindate.tm_year, begindate.tm_mon, begindate.tm_mday 0, 0, 0);
+               self.repeatedbegindate = begin
+               self.backoff = 0
                
+               self.disabled = False
+
+       def resetState(self):
+               self.state = self.StateWaiting
+               self.cancelled = False
+               self.first_try_prepare = True
+               self.timeChanged()
+
        def resetRepeated(self):
                self.repeated = int(0)
-               
+
        def setRepeated(self, day):
                self.repeated |= (2 ** day)
                print "Repeated: " + str(self.repeated)
@@ -30,17 +40,33 @@ class TimerEntry:
        def isRunning(self):
                return self.state == self.StateRunning
                
+       def addOneDay(self, timedatestruct):
+               oldHour = timedatestruct.tm_hour
+               newdate =  (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=1)).timetuple()
+               if localtime(mktime(newdate)).tm_hour != oldHour:
+                       return (datetime.datetime(timedatestruct.tm_year, timedatestruct.tm_mon, timedatestruct.tm_mday, timedatestruct.tm_hour, timedatestruct.tm_min, timedatestruct.tm_sec) + datetime.timedelta(days=2)).timetuple()                        
+               return newdate
+               
        # update self.begin and self.end according to the self.repeated-flags
-       def processRepeated(self):
+       def processRepeated(self, findRunningEvent = True):
                print "ProcessRepeated"
-               print time.strftime("%c", time.localtime(self.begin))
-               print time.strftime("%c", time.localtime(self.end))
                if (self.repeated != 0):
-                       now = int(time.time()) + 1
-                       
+                       now = int(time()) + 1
+
+                       #to avoid problems with daylight saving, we need to calculate with localtime, in struct_time representation
+                       localrepeatedbegindate = localtime(self.repeatedbegindate)
+                       localbegin = localtime(self.begin)
+                       localend = localtime(self.end)
+                       localnow = localtime(now)
+
+                       print "localrepeatedbegindate:", strftime("%c", localrepeatedbegindate)
+                       print "localbegin:", strftime("%c", localbegin)
+                       print "localend:", strftime("%c", localend)
+                       print "localnow:", strftime("%c", localnow)
+
                        day = []
                        flags = self.repeated
-                       for x in range(0, 7):
+                       for x in (0, 1, 2, 3, 4, 5, 6):
                                if (flags & 1 == 1):
                                        day.append(0)
                                        print "Day: " + str(x)
@@ -48,32 +74,63 @@ class TimerEntry:
                                        day.append(1)
                                flags = flags >> 1
 
-                       print time.strftime("%c", time.localtime(now))
-                       print time.strftime("%c", time.localtime(self.begin))
-                       print time.strftime("%c", time.localtime(self.end))
-                       print str(time.localtime(self.begin).tm_wday)
-                       while ((day[time.localtime(self.begin).tm_wday] != 0) or ((day[time.localtime(self.begin).tm_wday] == 0) and self.end < now)):
-                               print time.strftime("%c", time.localtime(self.begin))
-                               print time.strftime("%c", time.localtime(self.end))
-                               self.begin += 86400
-                               self.end += 86400
-
-       def getTime(self):
-               if self.state == self.StateWait:
-                       return self.begin - self.prepare_time
-               elif self.state == self.StatePrepare:
-                       return self.begin
-               else:
-                       return self.end 
-       
+                       # if day is NOT in the list of repeated days
+                       # OR if the day IS in the list of the repeated days, check, if event is currently running... then if findRunningEvent is false, go to the next event
+                       while ((day[localbegin.tm_wday] != 0) or (mktime(localrepeatedbegindate) > mktime(localbegin))  or
+                               ((day[localbegin.tm_wday] == 0) and ((findRunningEvent and localend < localnow) or ((not findRunningEvent) and localbegin < localnow)))):
+                               localbegin = self.addOneDay(localbegin)
+                               localend = self.addOneDay(localend)
+                               print "localbegin after addOneDay:", strftime("%c", localbegin)
+                               print "localend after addOneDay:", strftime("%c", localend)
+                               
+                       #we now have a struct_time representation of begin and end in localtime, but we have to calculate back to (gmt) seconds since epoch
+                       self.begin = int(mktime(localbegin))
+                       self.end = int(mktime(localend))
+                       if self.begin == self.end:
+                               self.end += 1
+
+                       print "ProcessRepeated result"
+                       print strftime("%c", localtime(self.begin))
+                       print strftime("%c", localtime(self.end))
+
+                       self.timeChanged()
+
        def __lt__(self, o):
-               return self.getTime() < o.getTime()
+               return self.getNextActivation() < o.getNextActivation()
        
-       def activate(self, event):
-               print "[timer.py] timer %s got activated (%d)!" % (self.description, event)
+       # must be overridden
+       def activate(self):
+               pass
+               
+       # can be overridden
+       def timeChanged(self):
+               pass
 
-class Timer:
+       # check if a timer entry must be skipped
+       def shouldSkip(self):
+               return self.end <= time() and self.state == TimerEntry.StateWaiting
 
+       def abort(self):
+               self.end = time()
+               
+               # in case timer has not yet started, but gets aborted (so it's preparing),
+               # set begin to now.
+               if self.begin > self.end:
+                       self.begin = self.end
+
+               self.cancelled = True
+       
+       # must be overridden!
+       def getNextActivation():
+               pass
+
+       def disable(self):
+               self.disabled = True
+       
+       def enable(self):
+               self.disabled = False
+
+class Timer:
        # the time between "polls". We do this because
        # we want to account for time jumps etc.
        # of course if they occur <100s before starting,
@@ -90,10 +147,18 @@ class Timer:
                self.processed_timers = [ ]
                
                self.timer = eTimer()
-               self.timer.timeout.get().append(self.calcNextActivation)
-               self.lastActivation = time.time()
+               self.timer.callback.append(self.calcNextActivation)
+               self.lastActivation = time()
                
                self.calcNextActivation()
+               self.on_state_change = [ ]
+
+       def stateChanged(self, entry):
+               for f in self.on_state_change:
+                       f(entry)
+
+       def cleanup(self):
+               self.processed_timers = [entry for entry in self.processed_timers if entry.disabled]
        
        def addTimerEntry(self, entry, noRecalc=0):
                entry.processRepeated()
@@ -101,67 +166,117 @@ class Timer:
                # when the timer has not yet started, and is already passed,
                # don't go trough waiting/running/end-states, but sort it
                # right into the processedTimers.
-               if entry.end <= time.time() and entry.state == TimerEntry.StateWait:
-                       bisect.insort(self.processed_timers, entry)
+               if entry.shouldSkip() or entry.state == TimerEntry.StateEnded or (entry.state == TimerEntry.StateWaiting and entry.disabled):
+                       print "already passed, skipping"
+                       print "shouldSkip:", entry.shouldSkip()
+                       print "state == ended", entry.state == TimerEntry.StateEnded
+                       print "waiting && disabled:", (entry.state == TimerEntry.StateWaiting and entry.disabled)
+                       insort(self.processed_timers, entry)
                        entry.state = TimerEntry.StateEnded
                else:
-                       bisect.insort(self.timer_list, entry)
+                       insort(self.timer_list, entry)
                        if not noRecalc:
                                self.calcNextActivation()
+
+# small piece of example code to understand how to use record simulation
+#              if NavigationInstance.instance:
+#                      lst = [ ]
+#                      cnt = 0
+#                      for timer in self.timer_list:
+#                              print "timer", cnt
+#                              cnt += 1
+#                              if timer.state == 0: #waiting
+#                                      lst.append(NavigationInstance.instance.recordService(timer.service_ref))
+#                              else:
+#                                      print "STATE: ", timer.state
+#
+#                      for rec in lst:
+#                              if rec.start(True): #simulate
+#                                      print "FAILED!!!!!!!!!!!!"
+#                              else:
+#                                      print "OK!!!!!!!!!!!!!!"
+#                              NavigationInstance.instance.stopRecordService(rec)
+#              else:
+#                      print "no NAV"
        
        def setNextActivation(self, when):
-               delay = int((when - time.time()) * 1000)
+               delay = int((when - time()) * 1000)
                print "[timer.py] next activation: %d (in %d ms)" % (when, delay)
                
                self.timer.start(delay, 1)
                self.next = when
 
        def calcNextActivation(self):
-               if self.lastActivation > time.time():
+               if self.lastActivation > time():
                        print "[timer.py] timewarp - re-evaluating all processed timers."
                        tl = self.processed_timers
                        self.processed_timers = [ ]
                        for x in tl:
                                # simulate a "waiting" state to give them a chance to re-occure
-                               x.state = TimerEntry.StateWaiting
+                               x.resetState()
                                self.addTimerEntry(x, noRecalc=1)
                
                self.processActivation()
-               self.lastActivation = time.time()
+               self.lastActivation = time()
        
-               min = int(time.time()) + self.MaxWaitTime
+               min = int(time()) + self.MaxWaitTime
                
                # calculate next activation point
-               if len(self.timer_list):
-                       w = self.timer_list[0].getTime()
+               if self.timer_list:
+                       w = self.timer_list[0].getNextActivation()
                        if w < min:
                                min = w
+                       else:
+                               print "next real activation is", strftime("%c", localtime(w))
                
                self.setNextActivation(min)
        
        def timeChanged(self, timer):
-               self.timer_list.remove(timer)
+               print "time changed"
+               timer.timeChanged()
+               if timer.state == TimerEntry.StateEnded:
+                       self.processed_timers.remove(timer)
+               else:
+                       self.timer_list.remove(timer)
 
+               # give the timer a chance to re-enqueue
+               if timer.state == TimerEntry.StateEnded:
+                       timer.state = TimerEntry.StateWaiting
                self.addTimerEntry(timer)
        
        def doActivate(self, w):
-               w.activate(w.state)
                self.timer_list.remove(w)
-               
-               w.state += 1
+
+               # when activating a timer which has already passed,
+               # simply abort the timer. don't run trough all the stages.
+               if w.shouldSkip():
+                       w.state = TimerEntry.StateEnded
+               else:
+                       # when active returns true, this means "accepted".
+                       # otherwise, the current state is kept.
+                       # the timer entry itself will fix up the delay then.
+                       if w.activate():
+                               w.state += 1
+
+               # did this timer reached the last state?
                if w.state < TimerEntry.StateEnded:
-                       bisect.insort(self.timer_list, w)
+                       # no, sort it into active list
+                       insort(self.timer_list, w)
                else:
-                       if (w.repeated != 0):
+                       # yes. Process repeated, and re-add.
+                       if w.repeated:
                                w.processRepeated()
-                               w.state = TimerEntry.StateWait
+                               w.state = TimerEntry.StateWaiting
                                self.addTimerEntry(w)
                        else:
-                               bisect.insort(self.processed_timers, w)
+                               insort(self.processed_timers, w)
+               
+               self.stateChanged(w)
 
        def processActivation(self):
-               t = int(time.time()) + 1
+               print "It's now ", strftime("%c", localtime(time()))
+               t = int(time()) + 1
                
                # we keep on processing the first entry until it goes into the future.
-               while len(self.timer_list) and self.timer_list[0].getTime() < t:
+               while self.timer_list and self.timer_list[0].getNextActivation() < t:
                        self.doActivate(self.timer_list[0])