std::string name;
std::string getName() { return name; }
+ void setName( const std::string &n ) { name=n; }
+
eServiceReference()
: type(idInvalid), flags(0)
{
// doesn't need to be implemented, should return -1 then.
virtual int getLength(const eServiceReference &ref);
- virtual SWIG_VOID(RESULT) getEvent(const eServiceReference &ref, ePtr<eServiceEvent> &SWIG_OUTPUT);
+ virtual SWIG_VOID(RESULT) getEvent(const eServiceReference &ref, ePtr<eServiceEvent> &SWIG_OUTPUT, time_t start_time=0);
// returns true when not implemented
virtual bool isPlayable(const eServiceReference &ref, const eServiceReference &ignore);
};