from Components.GUIComponent import *
from Components.config import *
-from enigma import eListbox, eListboxPythonConfigContent
+from enigma import *
-class CiEntryList(HTMLComponent, GUIComponent):
+class CiConfigList(HTMLComponent, GUIComponent):
def __init__(self, list):
GUIComponent.__init__(self)
self.l = eListboxPythonConfigContent()
self.list = list
def toggle(self):
- selection = self.getCurrent()
- selection[1].toggle()
- self.invalidateCurrent()
+ pass
def handleKey(self, key):
- #not every element got an .handleKey
- try:
- selection = self.getCurrent()
- selection[1].handleKey(key)
- self.invalidateCurrent()
- except:
- pass
-
+ selection = self.getCurrent()
+ selection[1].handleKey(key)
+ self.invalidateCurrent()
def getCurrent(self):
return self.l.getCurrentSelection()
- def getCurrentIndex(self):
- return self.l.getCurrentSelectionIndex()
-
def invalidateCurrent(self):
self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
+ def invalidate(self, entry):
+ i = 0
+ for x in self.list:
+ if (entry.getConfigPath() == x[1].parent.getConfigPath()):
+ self.l.invalidateEntry(i)
+ i += 1
+ pass
+
def GUIcreate(self, parent):
self.instance = eListbox(parent)
self.instance.setContent(self.l)
self.instance = None
class CiMmi(Screen):
- def addEntry(self, list, entry, index):
+ def addEntry(self, list, entry):
if entry[0] == "TEXT": #handle every item (text / pin only?)
- list.append( (entry[1], index) )
+ #list.append( (entry[1], entry[2]) )
+ list.append( (entry[1], entry[2]) )
if entry[0] == "PIN":
- x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("INTEGER", (0, ((10**entry[1])-1))))
- list.append( getConfigListEntry(entry[2],x) )
+ if entry[3] == 1:
+ # masked pins:
+ x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "-")))
+ else:
+ # unmasked pins:
+ x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (entry[1], "")))
+
+ list.append( (entry[2], 0) )
+ self.pin = getConfigListEntry("",x)
+ list.append( self.pin )
def okbuttonClick(self):
- print "actual:" + str(self["entries"].getCurrentIndex())
+ print "ok"
+ if self.tag == "WAIT":
+ print "do nothing - wait"
+ elif self.tag == "MENU":
+ print "answer MENU"
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, self["entries"].getCurrent()[1])
+ self.showWait()
+ elif self.tag == "LIST":
+ print "answer LIST"
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "ENQ":
+ print "answer ENQ"
+ eDVBCI_UI.getInstance().answerEnq(self.slotid, str(self.pin[1].parent.value))
+ self.showWait()
+
+ def closeMmi(self):
+ self.Timer.stop()
+ self.close()
+
+ def keyCancel(self):
+ print "keyCancel"
+ if self.tag == "WAIT":
+ self.closeMmi()
+ elif self.tag == "MENU":
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "LIST":
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "ENQ":
+ eDVBCI_UI.getInstance().cancelEnq(self.slotid)
+ self.showWait()
+ else:
+ print "give cancel action to ci"
def keyNumberGlobal(self, number):
self["entries"].handleKey(config.key[str(number)])
def keyRight(self):
self["entries"].handleKey(config.key["nextElement"])
- def keyCancel(self):
- print "keyCancel"
- self.close()
+ def updateList(self, list):
+ self["entries"].list = list
+ self["entries"].l.setList(list)
+
+ def showWait(self):
+ self.tag = "WAIT"
+ self["title"].setText("")
+ self["subtitle"].setText("")
+ self["bottom"].setText("")
+ list = [ ]
+ list.append( ("wait for ci...", 0) )
+ self.updateList(list)
- def __init__(self, session, slotid, title, subtitle, bottom, entries):
+ def showScreen(self):
+ screen = eDVBCI_UI.getInstance().getMMIScreen(self.slotid)
+
+ list = [ ]
+
+ self.tag = screen[0][0]
+
+ for entry in screen:
+ if entry[0] == "TITLE":
+ self["title"].setText(entry[1])
+ elif entry[0] == "SUBTITLE":
+ self["subtitle"].setText(entry[1])
+ elif entry[0] == "BOTTOM":
+ self["bottom"].setText(entry[1])
+ elif entry[0] == "TEXT":
+ self.addEntry(list, entry)
+ elif entry[0] == "PIN":
+ self.addEntry(list, entry)
+
+ self.updateList(list)
+
+ def TimerCheck(self):
+
+ if self.action == 0: #reset
+ self.closeMmi()
+ if self.action == 1: #init
+ self.closeMmi()
+
+ #module still there ?
+ if eDVBCI_UI.getInstance().getState(self.slotid) != 2:
+ self.closeMmi()
+
+ #mmi session still active ?
+ if eDVBCI_UI.getInstance().getMMIState(self.slotid) != 1:
+ self.closeMmi()
+
+ #new screen available?
+ if eDVBCI_UI.getInstance().availableMMI(self.slotid) == 1:
+ self.showScreen()
+
+ #FIXME: check for mmi-session closed
+
+ def __init__(self, session, slotid, action):
Screen.__init__(self, session)
+
+ print "ciMMI with action" + str(action)
self.slotid = slotid
- self["title"] = Label(title)
- self["subtitle"] = Label(subtitle)
- self["bottom"] = Label(bottom)
-
- list = [ ]
- cnt = 0
- for entry in entries:
- self.addEntry(list, entry, cnt)
- cnt = cnt + 1
- self["entries"] = CiEntryList(list)
+
+ self.Timer = eTimer()
+ self.Timer.timeout.get().append(self.TimerCheck)
+ self.Timer.start(1000)
+
+ #else the skins fails
+ self["title"] = Label("")
+ self["subtitle"] = Label("")
+ self["bottom"] = Label("")
+ self["entries"] = MenuList([ ])
+ #self["entries"] = CiConfigList([ ])
self["actions"] = NumberActionMap(["SetupActions"],
{
"9": self.keyNumberGlobal,
"0": self.keyNumberGlobal
}, -1)
+
+ self.action = action
-#just for testing - we need an cimanager? (or not?)
+ if action == 0: #reset
+ eDVBCI_UI.getInstance().setReset(self.slotid)
+ self.showWait()
+ elif action == 1: #init
+ pass
+ self.showWait()
+ elif action == 2: #start MMI
+ eDVBCI_UI.getInstance().startMMI(self.slotid)
+ self.showWait()
+ elif action == 3: #mmi already there (called from infobar)
+ self.showScreen()
+
class CiSelection(Screen):
+ def createMenu(self):
+ self.list = [ ]
+ self.list.append( ("Reset", 0) )
+ self.list.append( ("Init", 1) )
+
+ self.state = eDVBCI_UI.getInstance().getState(0)
+ if self.state == 0: #no module
+ self.list.append( ("no module found", 2) )
+ elif self.state == 1: #module in init
+ self.list.append( ("init module", 2) )
+ elif self.state == 2: #module ready
+ #get appname
+ appname = eDVBCI_UI.getInstance().getAppName(0)
+ self.list.append( (appname, 2) )
+
+ self["entries"] .list = self.list
+ self["entries"] .l.setList(self.list)
+
+ def TimerCheck(self):
+ state = eDVBCI_UI.getInstance().getState(0)
+ if self.state != state:
+ #print "something happens"
+ self.state = state
+ self.createMenu()
+
def okbuttonClick(self):
+ self.slot = 0
+
+ if self.state == 2:
+ self.session.open(CiMmi, 0, self["entries"].getCurrent()[1])
+
#generate menu / list
- list = [ ]
- list.append( ("TEXT", "CA-Info") )
- list.append( ("TEXT", "Card Status") )
- list.append( ("PIN", 6, "Card Pin") )
- self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+ #list = [ ]
+ #list.append( ("TEXT", "CA-Info") )
+ #list.append( ("TEXT", "Card Status") )
+ #list.append( ("PIN", 6, "Card Pin", 1) )
+ #self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+
+ def cancel(self):
+ self.Timer.stop()
+ self.close()
def __init__(self, session):
+ #FIXME support for one ci only
Screen.__init__(self, session)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
- "cancel": self.close
+ "cancel": self.cancel
})
+
+ self.list = [ ]
+ self["entries"] = MenuList(list)
+ self.createMenu()
+
+ self.Timer = eTimer()
+ self.Timer.timeout.get().append(self.TimerCheck)
+ self.Timer.start(1000)