from Components.HTMLComponent import *
from Components.GUIComponent import *
from Components.config import *
+from Components.ConfigList import ConfigList
-from enigma import eListbox, eListboxPythonConfigContent
+from enigma import eTimer, eDVBCI_UI, eListboxPythonStringContent, eListboxPythonConfigContent
-class CiEntryList(HTMLComponent, GUIComponent):
- def __init__(self, list):
- GUIComponent.__init__(self)
- self.l = eListboxPythonConfigContent()
- self.l.setList(list)
- self.l.setSeperation(100)
- self.list = list
-
- def toggle(self):
- selection = self.getCurrent()
- selection[1].toggle()
- self.invalidateCurrent()
-
- def handleKey(self, key):
- #not every element got an .handleKey
- try:
- selection = self.getCurrent()
- selection[1].handleKey(key)
- self.invalidateCurrent()
- except:
- pass
-
-
- def getCurrent(self):
- return self.l.getCurrentSelection()
-
- def getCurrentIndex(self):
- return self.l.getCurrentSelectionIndex()
-
- def invalidateCurrent(self):
- self.l.invalidateEntry(self.l.getCurrentSelectionIndex())
-
- def GUIcreate(self, parent):
- self.instance = eListbox(parent)
- self.instance.setContent(self.l)
-
- def GUIdelete(self):
- self.instance.setContent(None)
- self.instance = None
+TYPE_MENU = 0
+TYPE_CONFIG = 1
class CiMmi(Screen):
- def addEntry(self, list, entry, index):
- if entry[0] == "TEXT": #handle every item (text / pin only?)
- list.append( (entry[1], index) )
- if entry[0] == "PIN":
- x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("INTEGER", (0, ((10**entry[1])-1))))
- list.append( getConfigListEntry(entry[2],x) )
-
- def okbuttonClick(self):
- print "actual:" + str(self["entries"].getCurrentIndex())
-
- def keyNumberGlobal(self, number):
- self["entries"].handleKey(config.key[str(number)])
+ def __init__(self, session, slotid, action):
+ Screen.__init__(self, session)
- def keyLeft(self):
- self["entries"].handleKey(config.key["prevElement"])
+ print "ciMMI with action" + str(action)
- def keyRight(self):
- self["entries"].handleKey(config.key["nextElement"])
+ self.slotid = slotid
- def keyCancel(self):
- print "keyCancel"
- self.close()
-
- def __init__(self, session, slotid, title, subtitle, bottom, entries):
- Screen.__init__(self, session)
+ self.Timer = eTimer()
+ self.Timer.timeout.get().append(self.TimerCheck)
+ self.Timer.start(1000)
- self.slotid = slotid
- self["title"] = Label(title)
- self["subtitle"] = Label(subtitle)
- self["bottom"] = Label(bottom)
-
- list = [ ]
- cnt = 0
- for entry in entries:
- self.addEntry(list, entry, cnt)
- cnt = cnt + 1
- self["entries"] = CiEntryList(list)
+ #else the skins fails
+ self["title"] = Label("")
+ self["subtitle"] = Label("")
+ self["bottom"] = Label("")
+ self["entries"] = ConfigList([ ])
+ self.listtype = TYPE_CONFIG
self["actions"] = NumberActionMap(["SetupActions"],
{
"0": self.keyNumberGlobal
}, -1)
-#just for testing - we need an cimanager? (or not?)
+ self.action = action
+
+ if action == 0: #reset
+ eDVBCI_UI.getInstance().setReset(self.slotid)
+ self.showWait()
+ elif action == 1: #init
+ eDVBCI_UI.getInstance().setInit(self.slotid)
+ elif action == 2: #start MMI
+ eDVBCI_UI.getInstance().startMMI(self.slotid)
+ self.showWait()
+ elif action == 3: #mmi already there (called from infobar)
+ self.showScreen()
+
+ def addEntry(self, list, entry):
+ if entry[0] == "TEXT": #handle every item (text / pin only?)
+ list.append( (entry[1], entry[2]) )
+ if entry[0] == "PIN":
+ self.pinlength = entry[1]
+ if entry[3] == 1:
+ # masked pins:
+ x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (self.pinlength, "*")))
+ else:
+ # unmasked pins:
+ x = configElement_nonSave("", configSequence, [1234], configsequencearg.get("PINCODE", (self.pinlength, "")))
+ self["subtitle"].setText(entry[2])
+ self.pin = getConfigListEntry("",x)
+ list.append( self.pin )
+ self["bottom"].setText(_("please press OK when ready"))
+
+ def okbuttonClick(self):
+ print "ok"
+ if self.tag == "WAIT":
+ print "do nothing - wait"
+ elif self.tag == "MENU":
+ print "answer MENU"
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, self["entries"].getCurrent()[1])
+ self.showWait()
+ elif self.tag == "LIST":
+ print "answer LIST"
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "ENQ":
+ answer = str(self.pin[1].parent.value[0])
+ length = len(answer)
+ while length < self.pinlength:
+ answer = '0'+answer
+ length+=1
+ eDVBCI_UI.getInstance().answerEnq(self.slotid, answer)
+ self.showWait()
+
+ def closeMmi(self):
+ self.Timer.stop()
+ self.close()
+
+ def keyCancel(self):
+ print "keyCancel"
+ if self.tag == "WAIT":
+ eDVBCI_UI.getInstance().stopMMI(self.slotid)
+ self.closeMmi()
+ elif self.tag in [ "MENU", "LIST" ]:
+ print "cancel list"
+ eDVBCI_UI.getInstance().answerMenu(self.slotid, 0)
+ self.showWait()
+ elif self.tag == "ENQ":
+ print "cancel enq"
+ eDVBCI_UI.getInstance().cancelEnq(self.slotid)
+ self.showWait()
+ else:
+ print "give cancel action to ci"
+
+ def keyNumberGlobal(self, number):
+ self["entries"].handleKey(config.key[str(number)])
+
+ def keyLeft(self):
+ self["entries"].handleKey(config.key["prevElement"])
+
+ def keyRight(self):
+ self["entries"].handleKey(config.key["nextElement"])
+
+ def updateList(self, list):
+ List = self["entries"]
+ try:
+ List.instance.moveSelectionTo(0)
+ except:
+ List.l.setList(list)
+ return
+
+ if self.tag == "ENQ":
+ type = TYPE_CONFIG
+ else:
+ type = TYPE_MENU
+
+ if type != self.listtype:
+ if type == TYPE_CONFIG:
+ List.l = eListboxPythonConfigContent()
+ else:
+ List.l = eListboxPythonStringContent()
+ List.instance.setContent(List.l)
+ self.listtype = type
+
+ List.l.setList(list)
+
+
+ def showWait(self):
+ self.tag = "WAIT"
+ self["title"].setText("")
+ self["subtitle"].setText("")
+ self["bottom"].setText("")
+ list = [ ]
+ list.append( ("wait for ci...", 0) )
+ self.updateList(list)
+
+ def showScreen(self):
+ screen = eDVBCI_UI.getInstance().getMMIScreen(self.slotid)
+
+ list = [ ]
+
+ self.tag = screen[0][0]
+
+ for entry in screen:
+ if entry[0] == "PIN":
+ self.addEntry(list, entry)
+ else:
+ if entry[0] == "TITLE":
+ self["title"].setText(entry[1])
+ elif entry[0] == "SUBTITLE":
+ self["subtitle"].setText(entry[1])
+ elif entry[0] == "BOTTOM":
+ self["bottom"].setText(entry[1])
+ elif entry[0] == "TEXT":
+ self.addEntry(list, entry)
+ self.updateList(list)
+
+ def TimerCheck(self):
+ if self.action == 0: #reset
+ self.closeMmi()
+ if self.action == 1: #init
+ self.closeMmi()
+
+ #module still there ?
+ if eDVBCI_UI.getInstance().getState(self.slotid) != 2:
+ self.closeMmi()
+
+ #mmi session still active ?
+ if eDVBCI_UI.getInstance().getMMIState(self.slotid) != 1:
+ self.closeMmi()
+
+ #new screen available?
+ if eDVBCI_UI.getInstance().availableMMI(self.slotid) == 1:
+ self.showScreen()
+
+ #FIXME: check for mmi-session closed
+
class CiSelection(Screen):
+ def createMenu(self):
+ self.list = [ ]
+ self.list.append( (_("Reset"), 0) )
+ self.list.append( (_("Init"), 1) )
+
+ self.state = eDVBCI_UI.getInstance().getState(0)
+ if self.state == 0: #no module
+ self.list.append( (_("no module found"), 2) )
+ elif self.state == 1: #module in init
+ self.list.append( (_("init module"), 2) )
+ elif self.state == 2: #module ready
+ #get appname
+ appname = eDVBCI_UI.getInstance().getAppName(0)
+ self.list.append( (appname, 2) )
+
+ self["entries"].list = self.list
+ self["entries"].l.setList(self.list)
+
+ def TimerCheck(self):
+ state = eDVBCI_UI.getInstance().getState(0)
+ if self.state != state:
+ #print "something happens"
+ self.state = state
+ self.createMenu()
+
def okbuttonClick(self):
+ self.slot = 0
+
+ if self.state == 2:
+ self.session.open(CiMmi, 0, self["entries"].getCurrent()[1])
+
#generate menu / list
- list = [ ]
- list.append( ("TEXT", "CA-Info") )
- list.append( ("TEXT", "Card Status") )
- list.append( ("PIN", 6, "Card Pin") )
- self.session.open(CiMmi, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+ #list = [ ]
+ #list.append( ("TEXT", "CA-Info") )
+ #list.append( ("TEXT", "Card Status") )
+ #list.append( ("PIN", 6, "Card Pin", 1) )
+ #self.session.open(CiMmi, 0, 0, "Wichtiges CI", "Mainmenu", "Footer", list)
+
+ def cancel(self):
+ self.Timer.stop()
+ self.close()
def __init__(self, session):
+ #FIXME support for one ci only
Screen.__init__(self, session)
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.okbuttonClick,
- "cancel": self.close
+ "cancel": self.cancel
})
+
+ self.list = [ ]
+ self["entries"] = MenuList(list)
+ self.createMenu()
+
+ self.Timer = eTimer()
+ self.Timer.timeout.get().append(self.TimerCheck)
+ self.Timer.start(1000)