fix non working rotor turning pixmap
[enigma2.git] / lib / python / Components / GUIComponent.py
index 414613066f9072c07d30ba1f74f5e8f644ae3b00..deb8b34a6356c11c6c30a8851af1627fce44c425 100644 (file)
@@ -7,7 +7,10 @@ class GUIComponent(object):
        
        def __init__(self):
                self.instance = None
+               self.onVisibilityChange = [ ]
+               self.__visible = 0
                self.visible = 1
+               self.skinAttributes = None
        
        def execBegin(self):
                pass
@@ -28,20 +31,43 @@ class GUIComponent(object):
        def applySkin(self, desktop):
                if not self.visible:
                        self.instance.hide()
+               
+               if self.skinAttributes is None:
+                       return False
+
                skin.applyAllAttributes(self.instance, desktop, self.skinAttributes)
+               return True
 
-       def move(self, x, y):
-               self.instance.move(ePoint(int(x), int(y)))
+       def move(self, x, y = None):
+               # we assume, that x is already an ePoint
+               if y is None:
+                       self.instance.move(x)
+               else:
+                       self.instance.move(ePoint(int(x), int(y)))
+               
+       def resize(self, size):
+               self.instance.resize(size)
+               
+       def setZPosition(self, z):
+               self.instance.setZPosition(z)
 
        def show(self):
+               old = self.__visible
                self.__visible = 1
                if self.instance is not None:
                        self.instance.show()
+               if old != self.__visible:
+                       for fnc in self.onVisibilityChange:
+                               fnc(True)
 
        def hide(self):
+               old = self.__visible
                self.__visible = 0
                if self.instance is not None:
                        self.instance.hide()
+               if old != self.__visible:
+                       for fnc in self.onVisibilityChange:
+                               fnc(False)
 
        def getVisible(self):
                return self.__visible