+ return m_pixmap->surface->clut.data[col];
+}
+
+void gDC::enableSpinner()
+{
+ ASSERT(m_spinner_saved);
+
+ /* save the background to restore it later. We need to negative position because we want to blit from the middle of the screen. */
+ m_spinner_saved->blit(*m_pixmap, eRect(-m_spinner_pos.topLeft(), eSize()), gRegion(eRect(ePoint(0, 0), m_spinner_saved->size())), 0);
+
+ incrementSpinner();
+}
+
+void gDC::disableSpinner()
+{
+ ASSERT(m_spinner_saved);
+
+ /* restore background */
+ m_pixmap->blit(*m_spinner_saved, eRect(m_spinner_pos.topLeft(), eSize()), gRegion(m_spinner_pos), 0);
+}
+
+void gDC::incrementSpinner()
+{
+ ASSERT(m_spinner_saved);
+
+ static int blub;
+ blub++;
+
+#if 0
+ int i;
+
+ for (i = 0; i < 5; ++i)
+ {
+ int x = i * 20 + m_spinner_pos.left();
+ int y = m_spinner_pos.top();
+
+ int col = ((blub - i) * 30) % 256;
+
+ m_pixmap->fill(eRect(x, y, 10, 10), gRGB(col, col, col));
+ }
+#endif
+
+ m_spinner_temp->blit(*m_spinner_saved, eRect(0, 0, 0, 0), eRect(ePoint(0, 0), m_spinner_pos.size()));
+
+ if (m_spinner_pic[m_spinner_i])
+ m_spinner_temp->blit(*m_spinner_pic[m_spinner_i], eRect(0, 0, 0, 0), eRect(ePoint(0, 0), m_spinner_pos.size()), gPixmap::blitAlphaTest);
+
+ m_pixmap->blit(*m_spinner_temp, eRect(m_spinner_pos.topLeft(), eSize()), gRegion(m_spinner_pos), 0);
+ m_spinner_i++;
+ m_spinner_i %= m_spinner_num;