+#include <lib/gui/epixmap.h>
+#include <lib/gdi/epng.h>
+#include <lib/gui/ewidgetdesktop.h>
+
+ePixmap::ePixmap(eWidget *parent)
+ :eWidget(parent), m_alphatest(false)
+{
+}
+
+void ePixmap::setAlphatest(int alphatest)
+{
+ m_alphatest = alphatest;
+ setTransparent(alphatest);
+}
+
+void ePixmap::setPixmap(gPixmap *pixmap)
+{
+ m_pixmap = pixmap;
+ event(evtChangedPixmap);
+}
+
+void ePixmap::setPixmap(ePtr<gPixmap> &pixmap)
+{
+ m_pixmap = pixmap;
+ event(evtChangedPixmap);
+}
+
+void ePixmap::setPixmapFromFile(const char *filename)
+{
+ loadPNG(m_pixmap, filename);
+
+ if (!m_pixmap)
+ {
+ eDebug("ePixmap::setPixmapFromFile: loadPNG failed");
+ return;
+ }
+
+ // TODO: This only works for desktop 0
+ getDesktop(0)->makeCompatiblePixmap(*m_pixmap);
+ event(evtChangedPixmap);
+}
+
+void ePixmap::checkSize()
+{
+ /* when we have no pixmap, or a pixmap of different size, we need
+ to enable transparency in any case. */
+ if (m_pixmap && m_pixmap->size() == size() && !m_alphatest)
+ setTransparent(0);
+ else
+ setTransparent(1);
+ /* fall trough. */
+}
+
+int ePixmap::event(int event, void *data, void *data2)
+{
+ switch (event)
+ {
+ case evtPaint:
+ {
+ ePtr<eWindowStyle> style;
+
+ getStyle(style);
+
+// we don't clear the background before because of performance reasons.
+// when the pixmap is too small to fit the whole widget area, the widget is
+// transparent anyway, so the background is already painted.
+// eWidget::event(event, data, data2);
+
+ gPainter &painter = *(gPainter*)data2;
+ if (m_pixmap)
+ {
+ int flags = 0;
+ if (m_alphatest == 0)
+ flags = 0;
+ else if (m_alphatest == 1)
+ flags = gPainter::BT_ALPHATEST;
+ else if (m_alphatest == 2)
+ flags = gPainter::BT_ALPHABLEND;
+ painter.blit(m_pixmap, ePoint(0, 0), eRect(), flags);
+ }
+
+ return 0;
+ }
+ case evtChangedPixmap:
+ checkSize();
+ invalidate();
+ return 0;
+ case evtChangedSize:
+ checkSize();
+ /* fall trough. */
+ default:
+ return eWidget::event(event, data, data2);
+ }
+}