from Screen import Screen
-from Components.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Language import language
+from Components.config import config
+from Components.Sources.List import List
+from Components.Label import Label
+from Components.Pixmap import Pixmap
+
+from Screens.Rc import Rc
+
+from Tools.Directories import resolveFilename, SCOPE_SKIN_IMAGE
+
+from Tools.LoadPixmap import LoadPixmap
+
+def LanguageEntryComponent(file, name, index):
+ png = LoadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, "countries/" + file + ".png"))
+ if png == None:
+ png = LoadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, "countries/missing.png"))
+ res = (index, name, png)
+ return res
class LanguageSelection(Screen):
def __init__(self, session):
Screen.__init__(self, session)
-
+
+ self.oldActiveLanguage = language.getActiveLanguage()
+
self.list = []
- list = language.getLanguageList()
- for x in list:
- self.list.append((x, None))
+ self["languages"] = List(self.list)
+ self["languages"].onSelectionChanged.append(self.changed)
+
+ self.updateList()
+ self.onLayoutFinish.append(self.selectActiveLanguage)
- self["list"] = MenuList(self.list)
-
self["actions"] = ActionMap(["OkCancelActions"],
{
"ok": self.save,
- "cancel": self.close
- })
-
+ "cancel": self.cancel,
+ }, -1)
+
+ def selectActiveLanguage(self):
+ activeLanguage = language.getActiveLanguage()
+ pos = 0
+ for x in self.list:
+ if x[0] == activeLanguage:
+ self["languages"].index = pos
+ break
+ pos += 1
+
def save(self):
- pass
-
+ self.run()
+ self.close()
+
+ def cancel(self):
+ language.activateLanguage(self.oldActiveLanguage)
+ self.close()
+
def run(self):
- language.activateLanguage(self["list"].l.getCurrentSelectionIndex())
+ print "updating language..."
+ lang = self["languages"].getCurrent()[0]
+ language.activateLanguage(lang)
+ config.osd.language.value = lang
+ config.osd.language.save()
+ config.misc.languageselected.value = 0
+ config.misc.languageselected.save()
+ self.setTitle(_("Language selection"))
+ print "ok"
+
+ def updateList(self):
+ print "update list"
+ first_time = len(self.list) == 0
+
+ self.list = []
+ if len(language.getLanguageList()) == 0: # no language available => display only english
+ self.list.append(LanguageEntryComponent("en", _("English"), "en_EN"))
+ else:
+ for x in language.getLanguageList():
+ self.list.append(LanguageEntryComponent(file = x[1][2].lower(), name = _(x[1][0]), index = x[0]))
+ #self.list.sort(key=lambda x: x[1][7])
+
+ print "updateList"
+ if first_time:
+ self["languages"].list = self.list
+ else:
+ self["languages"].updateList(self.list)
+ print "done"
+
+ def changed(self):
+ self.run()
+ self.updateList()
+
+class LanguageWizard(LanguageSelection, Rc):
+ def __init__(self, session):
+ LanguageSelection.__init__(self, session)
+ Rc.__init__(self)
+ self.onLayoutFinish.append(self.selectKeys)
+
+ self["wizard"] = Pixmap()
+ self["text"] = Label()
+ self.setText()
+
+ def selectKeys(self):
+ self.clearSelectedKeys()
+ self.selectKey("UP")
+ self.selectKey("DOWN")
+
+ def changed(self):
+ self.run()
+ self.updateList()
+ self.setText()
+
+ def setText(self):
+ self["text"].setText(_("Please use the UP and DOWN keys to select your language. Afterwards press the OK button."))
+