self.timeChanged(entry)
elif entry.state != timer.TimerEntry.StateEnded:
entry.activate(timer.TimerEntry.EventAbort)
- try: # FIXME: is needed, because after loading the timers, every timer (even already ended ones)
- # have the state EventWaiting..
- self.timer_list.remove(entry)
- except:
- pass
-
+ self.timer_list.remove(entry)
+
self.calcNextActivation()
print "timer did not yet start - removing"
+
+ # the timer was aborted, and removed.
+ return
else:
print "timer did already end - doing nothing."