-from Screen import *
-from Components.MenuList import MenuList
+from Screen import Screen
+from Components.Sources.MenuList import MenuList
from Components.ActionMap import ActionMap
from Components.Header import Header
from Components.Button import Button
from Components.Label import Label
from Components.ProgressBar import ProgressBar
+from Components.config import configfile
+from Components.Sources.Clock import Clock
+from Components.PluginComponent import plugins
+
+from Tools.Directories import resolveFilename, SCOPE_SKIN
from enigma import quitMainloop
from xml.dom import EMPTY_NAMESPACE
from skin import elementsWithTag
-from Screens.Satconfig import NimSelection
-from Screens.Setup import *
+from Screens.Setup import Setup, getSetupTitle
from Tools import XMLTools
-# some screens
-def doGlobal(screen):
- screen["clock"] = Clock()
-
-
# <item text="TV-Mode">self.setModeTV()</item>
# <item text="Radio-Mode">self.setModeRadio()</item>
# <item text="File-Mode">self.setModeFile()</item>
-# <item text="Scart">self.openDialog(ScartLoopThrough)</item>
# <item text="Sleep Timer"></item>
# read the menu
-try:
- # first we search in the current path
- menufile = file('data/menu.xml', 'r')
-except:
- # if not found in the current path, we use the global datadir-path
- menufile = file('/usr/share/enigma2/menu.xml', 'r')
+menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
mdom = xml.dom.minidom.parseString(menufile.read())
menufile.close()
-
-
-def getValbyAttr(x, attr):
- for p in range(x.attributes.length):
- a = x.attributes.item(p)
- attrib = str(a.name)
- value = str(a.value)
- if attrib == attr:
- return value
-
- return ""
-
class boundFunction:
def __init__(self, fnc, *args):
self.fnc = fnc
self.args = args
def __call__(self):
self.fnc(*self.args)
+
+class MenuUpdater:
+ def __init__(self):
+ self.updatedMenuItems = {}
+
+ def addMenuItem(self, id, pos, text, module, screen):
+ if not self.updatedMenuAvailable(id):
+ self.updatedMenuItems[id] = []
+ self.updatedMenuItems[id].append([text, pos, module, screen])
+
+ def delMenuItem(self, id, pos, text, module, screen):
+ self.updatedMenuItems[id].remove([text, pos, module, screen])
+
+ def updatedMenuAvailable(self, id):
+ return self.updatedMenuItems.has_key(id)
+
+ def getUpdatedMenu(self, id):
+ return self.updatedMenuItems[id]
+
+menuupdater = MenuUpdater()
+
+class MenuSummary(Screen):
+ skin = """
+ <screen position="0,0" size="132,64">
+ <widget name="MenuTitle" position="6,4" size="120,21" font="Regular;18" />
+ <widget name="MenuEntry" position="6,25" size="120,21" font="Regular;16" />
+ <widget source="CurrentTime" render="Label" position="56,46" size="82,18" font="Regular;16" >
+ <convert type="ClockToText">WithSeconds</convert>
+ </widget>
+ </screen>"""
+
+ def __init__(self, session, parent):
+ Screen.__init__(self, session)
+ self["MenuTitle"] = Label(parent.menu_title)
+ self["MenuEntry"] = Label("")
+ self["CurrentTime"] = Clock()
+ self.parent = parent
+ self.onShow.append(self.addWatcher)
+ self.onHide.append(self.removeWatcher)
+
+ def addWatcher(self):
+ self.parent["menu"].onSelectionChanged.append(self.selectionChanged)
+ self.selectionChanged()
+
+ def removeWatcher(self):
+ self.parent["menu"].onSelectionChanged.remove(self.selectionChanged)
+
+ def selectionChanged(self):
+ self["MenuEntry"].setText(self.parent["menu"].getCurrent()[0])
class Menu(Screen):
+
+ ALLOW_SUSPEND = True
+
def okbuttonClick(self):
print "okbuttonClick"
selection = self["menu"].getCurrent()
selection[1]()
- def evalText(self, text):
- eval(text)
-
- def nothing(self): #dummy
+ def execText(self, text):
+ exec text
+
+ def runScreen(self, arg):
+ # arg[0] is the module (as string)
+ # arg[1] is Screen inside this module
+ # plus possible arguments, as
+ # string (as we want to reference
+ # stuff which is just imported)
+ # FIXME. somehow
+ if arg[0] != "":
+ exec "from " + arg[0] + " import *"
+
+ self.openDialog(*eval(arg[1]))
+
+ def nothing(self): #dummy
pass
- def openDialog(self, dialog): # in every layer needed
- self.session.open(dialog)
+ def openDialog(self, *dialog): # in every layer needed
+ self.session.openWithCallback(self.menuClosed, *dialog)
def openSetup(self, dialog):
- self.session.open(Setup, dialog)
+ self.session.openWithCallback(self.menuClosed, Setup, dialog)
def addMenu(self, destList, node):
- MenuTitle = getValbyAttr(node, "text")
- if MenuTitle != "": #check for title
- a = boundFunction(self.session.open, Menu, node, node.childNodes)
- #TODO add check if !empty(node.childNodes)
- destList.append((MenuTitle, a))
-
+ MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+ x = node.getAttribute("flushConfigOnClose")
+ if x:
+ a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+ else:
+ a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
+ #TODO add check if !empty(node.childNodes)
+ destList.append((MenuTitle, a))
+
+ def menuClosedWithConfigFlush(self, *res):
+ configfile.save()
+ self.menuClosed(*res)
+
+ def menuClosed(self, *res):
+ if len(res) and res[0]:
+ self.close(True)
+
def addItem(self, destList, node):
- ItemText = getValbyAttr(node, "text")
- if ItemText != "": #check for name
- b = XMLTools.mergeText(node.childNodes)
- if b != "": #check for function
- destList.append((ItemText,boundFunction(self.evalText,b)))
- else:
- destList.append((ItemText,self.nothing)) #use dummy as function
+ item_text = node.getAttribute("text").encode("UTF-8")
+ for x in node.childNodes:
+ if x.nodeType != xml.dom.minidom.Element.nodeType:
+ continue
+ elif x.tagName == 'screen':
+ module = x.getAttribute("module") or None
+ screen = x.getAttribute("screen") or None
+
+ if screen is None:
+ screen = module
+
+ print module, screen
+ if module:
+ module = "Screens." + module
+ else:
+ module = ""
+
+ # check for arguments. they will be appended to the
+ # openDialog call
+ args = XMLTools.mergeText(x.childNodes)
+ screen += ", " + args
+
+ destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen))))
+ return
+ elif x.tagName == 'code':
+ destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+ return
+ elif x.tagName == 'setup':
+ id = x.getAttribute("id")
+ if item_text == "":
+ item_text = _(getSetupTitle(id)) + "..."
+ else:
+ item_text = _(item_text)
+ destList.append((item_text, boundFunction(self.openSetup, id)))
+ return
+
+ destList.append((item_text,self.nothing))
+
def __init__(self, session, parent, childNode):
Screen.__init__(self, session)
list = []
-
- for x in childNode: #walk through the actual nodelist
+
+ menuID = None
+ for x in childNode: #walk through the actual nodelist
if x.nodeType != xml.dom.minidom.Element.nodeType:
continue
elif x.tagName == 'item':
self.addItem(list, x)
+ count += 1
elif x.tagName == 'menu':
self.addMenu(list, x)
+ count += 1
+ elif x.tagName == "id":
+ menuID = x.getAttribute("val")
+ count = 0
+
+ if menuID is not None:
+ # menuupdater?
+ if menuupdater.updatedMenuAvailable(menuID):
+ for x in menuupdater.getUpdatedMenu(menuID):
+ if x[1] == count:
+ list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
+ count += 1
+
+ if menuID is not None:
+ # plugins
+ for l in plugins.getPluginsForMenu(menuID):
+ list.append((l[0], boundFunction(l[1], self.session)))
self["menu"] = MenuList(list)
- self["actions"] = ActionMap(["OkCancelActions"],
+ self["actions"] = ActionMap(["OkCancelActions", "MenuActions"],
{
"ok": self.okbuttonClick,
- "cancel": self.close
+ "cancel": self.closeNonRecursive,
+ "menu": self.closeRecursive
})
- a = getValbyAttr(parent, "title")
- if a == "": #if empty use name
- a = getValbyAttr(parent, "text")
+ a = parent.getAttribute("title").encode("UTF-8") or None
+ if a is None:
+ a = _(parent.getAttribute("text").encode("UTF-8"))
self["title"] = Header(a)
+ self.menu_title = a
+
+ def closeNonRecursive(self):
+ self.close(False)
+
+ def closeRecursive(self):
+ self.close(True)
+
+ def createSummary(self):
+ return MenuSummary
class MainMenu(Menu):
#add file load functions for the xml-file
def __init__(self, *x):
Menu.__init__(self, *x)
self.skinName = "Menu"
-
- def openDialog(self, dialog):
- self.session.open(dialog)
-
- def openSetup(self, dialog):
- self.session.open(Setup, dialog)
-
- def setModeTV(self):
- print "set Mode to TV"
- pass
-
- def setModeRadio(self):
- print "set Mode to Radio"
- pass
-
- def setModeFile(self):
- print "set Mode to File"
- pass