add auto vcr switching support (needs new drivers (fp.ko))
[enigma2.git] / lib / python / Screens / Menu.py
index c0e6ad06781388352072e29c3903a1af7f03f5e2..3cc459238de60c6b6526d349c3b99fe555d500f0 100644 (file)
@@ -1,10 +1,15 @@
-from Screen import *
-from Components.MenuList import MenuList
+from Screen import Screen
+from Components.Sources.MenuList import MenuList
 from Components.ActionMap import ActionMap
 from Components.Header import Header
 from Components.Button import Button
 from Components.Label import Label
 from Components.ProgressBar import ProgressBar
 from Components.ActionMap import ActionMap
 from Components.Header import Header
 from Components.Button import Button
 from Components.Label import Label
 from Components.ProgressBar import ProgressBar
+from Components.config import configfile
+from Components.Sources.Clock import Clock
+from Components.PluginComponent import plugins
+
+from Tools.Directories import resolveFilename, SCOPE_SKIN
 
 from enigma import quitMainloop
 
 
 from enigma import quitMainloop
 
@@ -12,111 +17,223 @@ import xml.dom.minidom
 from xml.dom import EMPTY_NAMESPACE
 from skin import elementsWithTag
 
 from xml.dom import EMPTY_NAMESPACE
 from skin import elementsWithTag
 
-from Screens.Satconfig import NimSelection
-from Screens.Setup import *
+from Screens.Setup import Setup, getSetupTitle
 
 from Tools import XMLTools
 
 
 from Tools import XMLTools
 
-# some screens
-def doGlobal(screen):
-       screen["clock"] = Clock()
-
-
 #              <item text="TV-Mode">self.setModeTV()</item>
 #              <item text="Radio-Mode">self.setModeRadio()</item>
 #              <item text="File-Mode">self.setModeFile()</item>
 #              <item text="TV-Mode">self.setModeTV()</item>
 #              <item text="Radio-Mode">self.setModeRadio()</item>
 #              <item text="File-Mode">self.setModeFile()</item>
-#              <item text="Scart">self.openDialog(ScartLoopThrough)</item>
 #                      <item text="Sleep Timer"></item>
 
 
 # read the menu
 #                      <item text="Sleep Timer"></item>
 
 
 # read the menu
-try:
-       # first we search in the current path
-       menufile = file('data/menu.xml', 'r')
-except:
-       # if not found in the current path, we use the global datadir-path
-       menufile = file('/usr/share/enigma2/menu.xml', 'r')
+menufile = file(resolveFilename(SCOPE_SKIN, 'menu.xml'), 'r')
 mdom = xml.dom.minidom.parseString(menufile.read())
 menufile.close()
 
 mdom = xml.dom.minidom.parseString(menufile.read())
 menufile.close()
 
-
-
-def getValbyAttr(x, attr):
-       for p in range(x.attributes.length):
-               a = x.attributes.item(p)
-               attrib = str(a.name)
-               value = str(a.value)
-               if attrib == attr:
-                       return value
-                       
-       return ""
-
 class boundFunction:
        def __init__(self, fnc, *args):
                self.fnc = fnc
                self.args = args
        def __call__(self):
                self.fnc(*self.args)
 class boundFunction:
        def __init__(self, fnc, *args):
                self.fnc = fnc
                self.args = args
        def __call__(self):
                self.fnc(*self.args)
+               
+class MenuUpdater:
+       def __init__(self):
+               self.updatedMenuItems = {}
+       
+       def addMenuItem(self, id, pos, text, module, screen):
+               if not self.updatedMenuAvailable(id):
+                       self.updatedMenuItems[id] = []
+               self.updatedMenuItems[id].append([text, pos, module, screen])
+       
+       def delMenuItem(self, id, pos, text, module, screen):
+               self.updatedMenuItems[id].remove([text, pos, module, screen])
+       
+       def updatedMenuAvailable(self, id):
+               return self.updatedMenuItems.has_key(id)
+       
+       def getUpdatedMenu(self, id):
+               return self.updatedMenuItems[id]
+       
+menuupdater = MenuUpdater()
+
+class MenuSummary(Screen):
+       skin = """
+       <screen position="0,0" size="132,64">
+               <widget name="MenuTitle" position="6,4" size="120,21" font="Regular;18" />
+               <widget name="MenuEntry" position="6,25" size="120,21" font="Regular;16" />
+               <widget source="CurrentTime" render="Label" position="56,46" size="82,18" font="Regular;16" >
+                       <convert type="ClockToText">WithSeconds</convert>
+               </widget>
+       </screen>"""
+
+       def __init__(self, session, parent):
+               Screen.__init__(self, session)
+               self["MenuTitle"] = Label(parent.menu_title)
+               self["MenuEntry"] = Label("")
+               self["CurrentTime"] = Clock()
+               self.parent = parent
+               self.onShow.append(self.addWatcher)
+               self.onHide.append(self.removeWatcher)
+       
+       def addWatcher(self):
+               self.parent["menu"].onSelectionChanged.append(self.selectionChanged)
+               self.selectionChanged()
+       
+       def removeWatcher(self):
+               self.parent["menu"].onSelectionChanged.remove(self.selectionChanged)
+
+       def selectionChanged(self):
+               self["MenuEntry"].setText(self.parent["menu"].getCurrent()[0])
 
 class Menu(Screen):
 
 class Menu(Screen):
+
+       ALLOW_SUSPEND = True
+
        def okbuttonClick(self):
                print "okbuttonClick"
                selection = self["menu"].getCurrent()
                selection[1]()
 
        def okbuttonClick(self):
                print "okbuttonClick"
                selection = self["menu"].getCurrent()
                selection[1]()
 
-       def evalText(self, text):
-               eval(text)
-               
+       def execText(self, text):
+               exec text
+
+       def runScreen(self, arg):
+               # arg[0] is the module (as string)
+               # arg[1] is Screen inside this module 
+               #        plus possible arguments, as 
+               #        string (as we want to reference 
+               #        stuff which is just imported)
+               # FIXME. somehow
+               if arg[0] != "":
+                       exec "from " + arg[0] + " import *"
+
+               self.openDialog(*eval(arg[1]))
+
        def nothing(self):                                                                                                                                      #dummy
                pass
 
        def nothing(self):                                                                                                                                      #dummy
                pass
 
-       def openDialog(self, dialog):                           # in every layer needed
-               self.session.open(dialog)
+       def openDialog(self, *dialog):                          # in every layer needed
+               self.session.open(*dialog)
 
        def openSetup(self, dialog):
 
        def openSetup(self, dialog):
-               self.session.open(Setup, dialog)
+               self.session.openWithCallback(self.menuClosed, Setup, dialog)
 
        def addMenu(self, destList, node):
 
        def addMenu(self, destList, node):
-               MenuTitle = getValbyAttr(node, "text")
-               if MenuTitle != "":                                                                                                                                     #check for title
-                       a = boundFunction(self.session.open, Menu, node, node.childNodes)
-                       #TODO add check if !empty(node.childNodes)
-                       destList.append((MenuTitle, a))
-               
+               MenuTitle = _(node.getAttribute("text").encode("UTF-8") or "??")
+               x = node.getAttribute("flushConfigOnClose")
+               if x:
+                       a = boundFunction(self.session.openWithCallback, self.menuClosedWithConfigFlush, Menu, node, node.childNodes)
+               else:
+                       a = boundFunction(self.session.openWithCallback, self.menuClosed, Menu, node, node.childNodes)
+               #TODO add check if !empty(node.childNodes)
+               destList.append((MenuTitle, a))
+
+       def menuClosedWithConfigFlush(self, *res):
+               configfile.save()
+               self.menuClosed(*res)
+
+       def menuClosed(self, *res):
+               if len(res) and res[0]:
+                       self.close(True)
+
        def addItem(self, destList, node):
        def addItem(self, destList, node):
-               ItemText = getValbyAttr(node, "text")
-               if ItemText != "":                                                                                                                                      #check for name
-                       b = XMLTools.mergeText(node.childNodes)
-                       if b != "":                                                                                                                                                             #check for function
-                               destList.append((ItemText,boundFunction(self.evalText,b)))
-                       else:
-                               destList.append((ItemText,self.nothing))                                #use dummy as function
+               item_text = node.getAttribute("text").encode("UTF-8")
+               for x in node.childNodes:
+                       if x.nodeType != xml.dom.minidom.Element.nodeType:
+                               continue
+                       elif x.tagName == 'screen':
+                               module = x.getAttribute("module") or None
+                               screen = x.getAttribute("screen") or None
+
+                               if screen is None:
+                                       screen = module
+
+                               print module, screen
+                               if module:
+                                       module = "Screens." + module
+                               else:
+                                       module = ""
+                               
+                               # check for arguments. they will be appended to the 
+                               # openDialog call
+                               args = XMLTools.mergeText(x.childNodes)
+                               screen += ", " + args
+                                       
+                               destList.append((_(item_text or "??"), boundFunction(self.runScreen, (module, screen))))
+                               return
+                       elif x.tagName == 'code':
+                               destList.append((_(item_text or "??"), boundFunction(self.execText, XMLTools.mergeText(x.childNodes))))
+                               return
+                       elif x.tagName == 'setup':
+                               id = x.getAttribute("id")
+                               if item_text == "":
+                                       item_text = _(getSetupTitle(id)) + "..."
+                               else:
+                                       item_text = _(item_text)
+                               destList.append((item_text, boundFunction(self.openSetup, id)))
+                               return
+               
+               destList.append((item_text,self.nothing))
+
 
        def __init__(self, session, parent, childNode):
                Screen.__init__(self, session)
                
                list = []
 
        def __init__(self, session, parent, childNode):
                Screen.__init__(self, session)
                
                list = []
-
-               for x in childNode:                                                     #walk through the actual nodelist
+               
+               menuID = None
+               for x in childNode:                                             #walk through the actual nodelist
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                            continue
                        elif x.tagName == 'item':
                                self.addItem(list, x)
                        if x.nodeType != xml.dom.minidom.Element.nodeType:
                            continue
                        elif x.tagName == 'item':
                                self.addItem(list, x)
+                               count += 1
                        elif x.tagName == 'menu':
                                self.addMenu(list, x)
                        elif x.tagName == 'menu':
                                self.addMenu(list, x)
+                               count += 1
+                       elif x.tagName == "id":
+                               menuID = x.getAttribute("val")
+                               count = 0
+
+                       if menuID is not None:
+                               # menuupdater?
+                               if menuupdater.updatedMenuAvailable(menuID):
+                                       for x in menuupdater.getUpdatedMenu(menuID):
+                                               if x[1] == count:
+                                                       list.append((x[0], boundFunction(self.runScreen, (x[2], x[3] + ", "))))
+                                                       count += 1
+
+               if menuID is not None:
+                       # plugins
+                       for l in plugins.getPluginsForMenu(menuID):
+                               list.append((l[0], boundFunction(l[1], self.session)))
 
                self["menu"] = MenuList(list)   
                                                        
 
                self["menu"] = MenuList(list)   
                                                        
-               self["actions"] = ActionMap(["OkCancelActions"], 
+               self["actions"] = ActionMap(["OkCancelActions", "MenuActions"], 
                        {
                                "ok": self.okbuttonClick,
                        {
                                "ok": self.okbuttonClick,
-                               "cancel": self.close
+                               "cancel": self.closeNonRecursive,
+                               "menu": self.closeRecursive
                        })
                
                        })
                
-               a = getValbyAttr(parent, "title")
-               if a == "":                                                                                                             #if empty use name
-                       a = getValbyAttr(parent, "text")
+               a = parent.getAttribute("title").encode("UTF-8") or None
+               if a is None:
+                       a = _(parent.getAttribute("text").encode("UTF-8"))
                self["title"] = Header(a)
                self["title"] = Header(a)
+               self.menu_title = a
+
+       def closeNonRecursive(self):
+               self.close(False)
+
+       def closeRecursive(self):
+               self.close(True)
+
+       def createSummary(self):
+               return MenuSummary
 
 class MainMenu(Menu):
        #add file load functions for the xml-file
 
 class MainMenu(Menu):
        #add file load functions for the xml-file