ng.bbox.setHeight( glyph->height );
xadvance+=kern;
+ ng.bbox.setWidth(xadvance);
ng.x=cursor.x()+kern;
ng.y=cursor.y();
gSurface *surface = target->surface;
register int opcode;
- gColor *lookup8=0;
- __u32 lookup32[16];
-
+
+ gColor *lookup8, lookup8_invert[16];
+ gColor *lookup8_normal=0;
+
+ __u32 lookup32_normal[16], lookup32_invert[16], *lookup32;
+
if (surface->bpp == 8)
{
if (surface->clut.data)
{
- lookup8=getColor(surface->clut, background, foreground).lookup;
+ lookup8_normal=getColor(surface->clut, background, foreground).lookup;
+
+ int i;
+ for (i=0; i<16; ++i)
+ lookup8_invert[i] = lookup8_normal[i^0xF];
+
opcode=0;
} else
opcode=1;
{
lookup8=getColor(surface->clut, background, foreground).lookup;
for (int i=0; i<16; ++i)
- lookup32[i]=((surface->clut.data[lookup8[i]].a<<24)|
+ lookup32_normal[i]=((surface->clut.data[lookup8[i]].a<<24)|
(surface->clut.data[lookup8[i]].r<<16)|
(surface->clut.data[lookup8[i]].g<<8)|
(surface->clut.data[lookup8[i]].b))^0xFF000000;
} else
{
for (int i=0; i<16; ++i)
- lookup32[i]=(0x010101*i)|0xFF000000;
+ lookup32_normal[i]=(0x010101*i)|0xFF000000;
}
+ for (int i=0; i<16; ++i)
+ lookup32_invert[i]=lookup32_normal[i^0xF];
} else
{
eWarning("can't render to %dbpp", surface->bpp);
gRegion clip = dc.getClip() & area;
int buffer_stride=surface->stride;
-
+
for (glyphString::iterator i(glyphs.begin()); i != glyphs.end(); ++i)
{
+ if (!(i->flags & GS_INVERT))
+ {
+ lookup8 = lookup8_normal;
+ lookup32 = lookup32_normal;
+ } else
+ {
+ lookup8 = lookup8_invert;
+ lookup32 = lookup32_invert;
+ }
+
static FTC_SBit glyph_bitmap;
if (fontRenderClass::instance->getGlyphBitmap(&i->font->font, i->glyph_index, &glyph_bitmap))
continue;