- default fonts handled in windowstyle
[enigma2.git] / skin.py
diff --git a/skin.py b/skin.py
index db4812ab1bd512b0f427a28b431371fff3aea5b0..6ef8f939d1e5e85d0a10246b8b7b2f7298a1405d 100644 (file)
--- a/skin.py
+++ b/skin.py
@@ -14,7 +14,7 @@ dom = xml.dom.minidom.parseString(
        """
        <skin>
                <screen name="mainMenu" position="300,100" size="300,300" title="real main menu">
-                       <widget name="okbutton" position="10,190" size="280,50" />
+                       <widget name="okbutton" position="10,190" size="280,50" font="Arial:20" valign="center" halign="center" />
                        <widget name="title" position="10,10" size="280,20" />
                        <widget name="menu" position="10,30" size="280,140" />
                </screen>
@@ -44,6 +44,12 @@ dom = xml.dom.minidom.parseString(
 """)
 
 
+def elementsWithTag(el, tag):
+       for x in el:
+               if x.nodeType != xml.dom.minidom.Element.nodeType:
+                       continue
+               if x.tagName == tag:
+                       yield x
 
 def parsePosition(str):
        x, y = str.split(',')
@@ -53,6 +59,10 @@ def parseSize(str):
        x, y = str.split(',')
        return eSize(int(x), int(y))
 
+def parseFont(str):
+       name, size = str.split(':')
+       return gFont(name, int(size))
+
 def applyAttributes(guiObject, node):
        # walk all attributes
        for p in range(node.attributes.length):
@@ -65,33 +75,58 @@ def applyAttributes(guiObject, node):
                value = str(a.value)
                
                # and set attributes
-               if attrib == 'position':
-                       guiObject.move(parsePosition(value))
-               elif attrib == 'size':
-                       guiObject.resize(parseSize(value))
-               elif attrib == 'title':
-                       guiObject.setTitle(value)
-               elif attrib != 'name':
-                       print "unsupported attribute " + attrib + "=" + value
+               try:
+                       if attrib == 'position':
+                               guiObject.move(parsePosition(value))
+                       elif attrib == 'size':
+                               guiObject.resize(parseSize(value))
+                       elif attrib == 'title':
+                               guiObject.setTitle(value)
+                       elif attrib == 'font':
+                               guiObject.setFont(parseFont(value))
+                       elif attrib == "valign":
+                               try:
+                                       guiObject.setVAlign(
+                                               { "top": guiObject.alignTop,
+                                                       "center": guiObject.alignCenter,
+                                                       "bottom": guiObject.alignBottom
+                                               }[value])
+                               except KeyError:
+                                       print "valign must be either top, center or bottom!"
+                       elif attrib == "halign":
+                               try:
+                                       guiObject.setHAlign(
+                                               { "left": guiObject.alignLeft,
+                                                       "center": guiObject.alignCenter,
+                                                       "right": guiObject.alignRight,
+                                                       "block": guiObject.alignBlock
+                                               }[value])
+                               except KeyError:
+                                       print "halign must be either left, center, right or block!"
+                       elif attrib != 'name':
+                               print "unsupported attribute " + attrib + "=" + value
+               except AttributeError:
+                       print "widget %s (%s) doesn't support attribute %s!" % ("", guiObject.__class__.__name__, attrib)
 
 def applyGUIskin(screen, parent, skin, name):
        
        myscreen = None
        
        # first, find the corresponding screen element
-       skin = dom.getElementsByTagName("skin")[0]
-       screens = skin.getElementsByTagName("screen")
-       del skin
-       for x in screens:
+       skin = dom.childNodes[0]
+       assert skin.tagName == "skin", "root element in skin must be 'skin'!"
+       
+       for x in elementsWithTag(skin.childNodes, "screen"):
                if x.getAttribute('name') == name:
                        myscreen = x
+       del skin
        
        assert myscreen != None, "no skin for screen '" + name + "' found!"
        
        applyAttributes(parent, myscreen)
        
        # now walk all widgets
-       for widget in myscreen.getElementsByTagName("widget"):
+       for widget in elementsWithTag(myscreen.childNodes, "widget"):
                wname = widget.getAttribute('name')
                if wname == None:
                        print "widget has no name!"