#include <connection.h>
#include <list>
+#ifdef SWIG
+#define TEMPLATE_TYPEDEF(x, y) \
+%template(y) x; \
+typedef x y
+#else
+#define TEMPLATE_TYPEDEF(x, y) typedef x y
+#endif
+
class eServiceReference
{
public:
}
};
+ /* the reason we have the servicereference as additional argument is
+ that we don't have to create one object for every entry in a possibly
+ large list, provided that no state information is nessesary to deliver
+ the required information. Anyway - ref *must* be the same as the argument
+ to the info() or getIServiceInformation call! */
class iServiceInformation: public iObject
{
public:
- virtual RESULT getName(std::string &name)=0;
+ virtual RESULT getName(const eServiceReference &ref, std::string &name)=0;
};
typedef ePtr<iServiceInformation> iServiceInformationPtr;
virtual RESULT getIServiceInformation(ePtr<iServiceInformation> &ptr)=0;
};
-typedef ePtr<iPlayableService> iPlayableServicePtr;
+TEMPLATE_TYPEDEF(ePtr<iPlayableService>, iPlayableServicePtr);
class iRecordableService: public iObject
{
typedef ePtr<iRecordableService> iRecordableServicePtr;
+// TEMPLATE_TYPEDEF(std::list<eServiceReference>, eServiceReferenceList);
+typedef std::list<eServiceReference> eServiceReferenceList;
+
class iListableService: public iObject
{
public:
virtual RESULT getContent(std::list<eServiceReference> &list)=0;
};
-typedef ePtr<iListableService> iListableServicePtr;
+TEMPLATE_TYPEDEF(ePtr<iListableService>, iListableServicePtr);
class iServiceHandler: public iObject
{
virtual RESULT play(const eServiceReference &, ePtr<iPlayableService> &ptr)=0;
virtual RESULT record(const eServiceReference &, ePtr<iRecordableService> &ptr)=0;
virtual RESULT list(const eServiceReference &, ePtr<iListableService> &ptr)=0;
+ virtual RESULT info(const eServiceReference &, ePtr<iServiceInformation> &ptr);
};
typedef ePtr<iServiceHandler> iServiceHandlerPtr;