+%include <lib/service/event.h>
+
+
+// TODO: embed these...
+%immutable eButton::selected;
+%immutable eInput::changed;
+%immutable eComponentScan::statusChanged;
+%immutable pNavigation::m_event;
+
+%include <lib/gdi/epoint.h>
+%include <lib/gdi/erect.h>
+%include <lib/gdi/esize.h>
+%include <lib/gdi/region.h>
+%include <lib/gui/ewidget.h>
+%include <lib/gui/elabel.h>
+%include <lib/gui/einput.h>
+%include <lib/gui/einputstring.h>
+%include <lib/gui/einputnumber.h>
+%include <lib/gui/epixmap.h>
+%include <lib/gui/ebutton.h>
+%include <lib/gui/ewindow.h>
+%include <lib/gui/eslider.h>
+%include <lib/gui/ewidgetdesktop.h>
+%include <lib/gui/elistbox.h>
+%include <lib/gui/elistboxcontent.h>
+%include <lib/gui/ewindowstyle.h>
+%include <lib/gui/ewindowstyleskinned.h>
+%include <lib/gui/ewidgetanimation.h>
+%include <lib/service/listboxservice.h>
+%include <lib/components/scan.h>
+%include <lib/nav/pcore.h>
+%include <lib/actions/action.h>
+%include <lib/gdi/gfont.h>
+%include <lib/gdi/epng.h>
+%include <lib/dvb/volume.h>
+
+%include <lib/gdi/gpixmap.h>
+/************** eptr **************/
+
+%template(eActionMapPtr) ePtr<eActionMap>;
+%apply eActionMapPtr OUTPUT { eActionMapPtr &ptr }
+%apply eActionMap* *OUTPUT { eActionMap **ptr }
+
+/************** signals **************/
+
+template<class R> class PSignal0
+{
+public:
+ PyObject *get();
+};
+
+template<class R, class P0> class PSignal1
+{
+public:
+ PyObject *get();
+};
+
+template<class R, class P0, class P1> class PSignal2
+{
+public:
+ PyObject *get();
+};
+
+%template(PSignal1VI) PSignal1<void,int>;
+
+%typemap(out) PSignal1VI {
+ $1 = $input->get();
+}
+
+%template(PSignal0V) PSignal0<void>;
+
+%typemap(out) PSignal0V {
+ $1 = $input->get();
+}
+
+/************** base **************/
+
+%immutable eTimer::timeout;
+
+class eTimer
+{
+public:
+ eTimer(eMainloop *context = eApp);
+ PSignal0<void> timeout;
+
+ void start(long msec, bool singleShot=false);
+ void stop();
+ void changeInterval(long msek);
+};
+
+/************** debug **************/
+
+void runMainloop();
+void quitMainloop();
+void setLCD(const char*);
+%immutable keyPressed;
+PSignal1<void,int> &keyPressedSignal();
+